Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 37
  1. #1
    Player
    Hybris-Maenad's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Hybris Maenad
    World
    Exodus
    Main Class
    Archer Lv 50

    Boost the new member bonus for Binding coil.

    If so many groups are selling clears, why not eliminate that cost to the newbie and give out a standardized hefty gil bonus to coil parties that have a new player.

    The endgame community has very little incentive to seek out new players and run them through content. People DO sell carries, but the prices they charge encourage gil-buying.

    Giving out a 100k per turn bonus and a new-player bonus mount drop for t5,t9 and t13(I'm thinking "helper monkey") I think would be more than enough incentive to get the endgame raiders back out there shouting for newbies to help.

    The time to level a new character to 50 and gear them out for ilv requirements should be enough to ward off mass exploitation from bots due to the time investment-to-gil ratio, yet give new players a boost in money to put toward raid food, gear or materia needed for relics/gear all the while giving skilled players a decent way to earn a few hundred thousand gil per day. Most serious crafters can make a few million gil per day, I see no reason to not give skilled players a chance to do the same by helping out newer players.

    Thoughts?
    (6)

  2. #2
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    It isn't a bad idea in theory.

    There is the larger issue that all of the gil in the system is created from the game itself and not by selling items or anything like that. It's drops from monsters, vendoring items to NPC, quest rewards and things like that. If you suddenly got 100k from clearing a raid with one new player, just think about all the new money being thrown into the system.

    So I'm saying that your idea is a good. But the backlash it would cause would be not what you'd expect. Prices on the marketboard would skyrocket from the sudden influx of gil. Gil would become even more worthless than it is now.

    So if you thought it would bring you closer to buying that lovely new jacket you've been eyeing on the marketboard, suddenly you'll realize you can't even afford it now that you have 10mil from helping people... it's now 50x the cost because everyone has tons of gil and suddenly the materials are worth much more than the money.
    (5)
    Last edited by Cherie; 12-30-2014 at 08:06 AM.

  3. #3
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Biggest Flaw in this is that people will still buy clears.

    Why would "elitest raiders" bother with 100K when they can earn 400-500K from a sale run?

    I know I wouldn't stop doing merc runs.


    Quote Originally Posted by Hybris-Maenad View Post
    Giving out a 100k per turn bonus
    Yes.

    Quote Originally Posted by Hybris-Maenad View Post
    a new-player bonus mount drop for t5,t9 and t13
    No.

    Mounts take a fair bit of development time to create a model of sufficient enough detail to add it to the game, they'd never add it in for something like this.


    Quote Originally Posted by Hybris-Maenad View Post
    I think would be more than enough incentive to get the endgame raiders back out there shouting for newbies to help.
    Considering this week alone I've done a metric ton of fresg Turn 5/9's I'd have 1-2million gil by now.
    So although it'd be an incentive, it'd be a bit over the top.

    Quote Originally Posted by Hybris-Maenad View Post
    earn a few hundred thousand gil per day. Most serious crafters can make a few million gil per day, I see no reason to not give skilled players a chance to do the same by helping out newer players.

    Thoughts?
    Serious Crafters are far and few between. Your average player does not earn 1 million plus a day, neither do the vast majority of crafters.

    A few hundred thousand gil PER DAY is insane for something so easy to exploit. (There are ways to exploit this and FAST).
    (2)
    Last edited by Shioban; 12-30-2014 at 08:21 AM.

  4. #4
    Player
    Hybris-Maenad's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Hybris Maenad
    World
    Exodus
    Main Class
    Archer Lv 50
    Quote Originally Posted by Cherie View Post
    So I'm saying that your idea is a good. But the backlash it would cause would be not what you'd expect.
    I'm sure there would be an initial boom that would certainly effect the economy, but would certainly taper down over time. In the end, I don't think it would be any more dangerous than the current system where it's obvious that a sizable portion of the people buying clears, 4-star gear, and piles of materia are buying gil.

    I do understand your concern over the market effect, but I think it would overall benefit the endgame experience.
    (0)

  5. #5
    Player
    Thistledown's Avatar
    Join Date
    Oct 2014
    Posts
    340
    Character
    Mighty Miggles
    World
    Tonberry
    Main Class
    Fisher Lv 50
    newbies aren't and shouldn't be the people that buy clear runs. Those are the people that main crafter/gatherer and just want an easy clear. People who have, you know, 200 mil sitting on their coffer.
    (1)

  6. #6
    Player
    Hybris-Maenad's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Hybris Maenad
    World
    Exodus
    Main Class
    Archer Lv 50
    Quote Originally Posted by Shioban View Post
    Mounts take a fair bit of development time to create a model of sufficient enough detail to add it to the game, they'd never add it in for something like this.
    I know that's a potental $75 loss in the cash shop over 3 mounts /s, but I honestly can't think of a more interesting way to release new mounts. As much development effort was diverted to the two tanking mounts, I see no reason to think it a loss to incentivise pushing new people through gateways.


    Quote Originally Posted by Shioban View Post
    Considering this week alone I've done a metric ton of fresg Turn 5/9's I'd have 1-2million gil by now.
    So although it'd be an incentive, it'd be a bit over the top.

    Serious Crafters are far and few between. Your average player does not earn 1 million plus a day, neither do the vast majority of crafters.

    A few hundred thousand gil PER DAY is insane for something so easy to exploit. (There are ways to exploit this and FAST).
    Trust me, I may constantly be under 500k and only normally craft for my FC, but when push comes to shove I have not failed to rack up millions very quickly when needed. While crafting the components to finish my relic the other day I was easily able to make another 3 million by crafting spares with my remaining gil in one night of crafting.

    This would certainly create a gil bubble by the initial rush to clear the sea of people that still need clears, but I think it would eventually taper off and stabalize. Clearing new people isn't exactly easy, but I think 100k would be just the right incentive to keep the run-sellers happy by balancing less profit by increasing demand.

    I'm also aware that this could be exploitable, but it seems that the time to create new players for a one-time bonus would hold back the worst of the worst who will most likely stick to 4-man pos hacking like they are right now.
    (0)

  7. #7
    Player
    Hybris-Maenad's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Hybris Maenad
    World
    Exodus
    Main Class
    Archer Lv 50
    Quote Originally Posted by Thistledown View Post
    newbies aren't and shouldn't be the people that buy clear runs. Those are the people that main crafter/gatherer and just want an easy clear. People who have, you know, 200 mil sitting on their coffer.
    That would be because the people selling these runs demand large amounts of money. I believe this would incentivize endgame content by increasing the pool of people willing to run it(a quick 100k and progress of the main story) and increase demand enough that current merc groups would still profit with the increased volume and the ability to still sell primal runs(which would be affordable without buying gil if people hold on to their coil bonus gil).
    (0)

  8. #8
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Hybris-Maenad View Post
    As much development effort was diverted to the two tanking mounts, I see no reason to think it a loss to incentivise pushing new people through gateways.
    The lion is a reskinned Chimera;





    The bear was a mob created for Halatali Hard Mode. (Or originally intended for a mount and turned into a mob)


    Other mounts such as;
    Calvary Drake, Water Lizard Thing, Goobbue, Sleipnir, Direwolf, Ahriman, Behemoth, Coeurl (Old 1.0 NM). All re appropriated mobs.



    They were just adjusted/redesigned for mount use. So they could do it again I guess.

    Quote Originally Posted by KyrsIsley View Post
    so... I want to be carried but don't want to pay. SE, please add enough incentive so people would just pick me off the street and carry me through contents?
    Sadly most of the party finders I see now aren't "Learning Party" but "100 Soldiery Run, please carry me senpai"

    Quote Originally Posted by Deculture View Post
    What's stopping groups from selling runs anyways and also getting the soldiary/mount/gil reward on top of what they're already being paid?
    ^ This.
    (2)
    Last edited by Shioban; 12-30-2014 at 08:52 AM.

  9. #9
    Player
    KyrsIsley's Avatar
    Join Date
    Aug 2011
    Posts
    114
    Character
    Kyrs Isley
    World
    Durandal
    Main Class
    Marauder Lv 60
    so... I want to be carried but don't want to pay. SE, please add enough incentive so people would just pick me off the street and carry me through contents?
    (1)

  10. #10
    Player
    Deculture's Avatar
    Join Date
    Aug 2013
    Posts
    145
    Character
    Shurelia Chan
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    What's stopping groups from selling runs anyways and also getting the soldiary/mount/gil reward on top of what they're already being paid?
    (1)

Page 1 of 4 1 2 3 ... LastLast