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  1. #31
    Player
    Stylelink's Avatar
    Join Date
    Jul 2014
    Location
    Limsa, where else would i get the salt
    Posts
    53
    Character
    Thy A'
    World
    Odin
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by kensatsu View Post
    Stylink : 8 whm versus any other group can just lead to a draw
    for pvp stuff you don't need only 110 piece on front, but you need 110 piece on wolfden (but it's dead)
    i use my 110 pvp gear on wolves den (only premade 4v4 parties otherwise it won't work), and i melded it with stun and heavy resist (will not pentameld because 15% was already a pain, 8% can only be worse).
    On frontlines, i think spell speed and crit would be better, but i don't feel the need to make that "absolute BiS" since it will have an extremely small impact on whether or not my team wins.
    (0)

  2. #32
    Player
    Stylelink's Avatar
    Join Date
    Jul 2014
    Location
    Limsa, where else would i get the salt
    Posts
    53
    Character
    Thy A'
    World
    Odin
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Khonrath View Post
    Honestly, just give healers Cleric Stance and allow DPS to have heal debuffs if they don't already.
    that was my point, they do.
    (0)

  3. #33
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Interesting how the OP doesn't consider healers to be the "tanks" in pvp.
    (1)

  4. #34
    Player
    Khonrath's Avatar
    Join Date
    Dec 2014
    Posts
    37
    Character
    Khonrath Khon
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Domira View Post
    Interesting how the OP doesn't consider healers to be the "tanks" in pvp.
    Healers are tank-like because of the lack of heal debuffs put on them, diminished returns of CC, and PvP abilities allowing healers to take almost no-damage, and no interrupts for X amount of time. SE tried to give us PvP abilities, but they just didn't do it right.
    (1)

  5. #35
    Player
    Yaltus's Avatar
    Join Date
    Dec 2014
    Posts
    6
    Character
    Yaltus Axebreaker
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Hollowed View Post
    They should have just gimped stacking the same jobs instead of the job itself. CS was not op with just 1-2 healers in a pt. Oh well.
    I really think Frontlines would be greatly improved if they enforced a Syrcus Tower group format on the parties. No parties without a healer, no parties stacking 4 scholars. Who knows what it would do to the queues though.
    (4)

  6. #36
    Player
    Cidolfas86's Avatar
    Join Date
    Oct 2014
    Location
    Ul'dah
    Posts
    119
    Character
    Cidolfas Orlandu
    World
    Goblin
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Yaltus View Post
    I really think Frontlines would be greatly improved if they enforced a Syrcus Tower group format on the parties. No parties without a healer, no parties stacking 4 scholars. Who knows what it would do to the queues though.
    They'll need to remove the GC restrictions and go back to fangs vs claws vs molars-something I would welcome as grand company restrictions add nothing from a gamplay perspective. I'd be all for party sorting as well. I get tired of falling into B allis with 3-4 tanks and no healers.
    (2)

  7. #37
    Player
    Khonrath's Avatar
    Join Date
    Dec 2014
    Posts
    37
    Character
    Khonrath Khon
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Yaltus View Post
    I really think Frontlines would be greatly improved if they enforced a Syrcus Tower group format on the parties. No parties without a healer, no parties stacking 4 scholars. Who knows what it would do to the queues though.
    Not a fan of enforced parties for PvP....Keep it where it belongs....PvE!
    (1)

  8. #38
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    I see Paladins cast some kind of immunity ability to make it out of range safely all the time. I see Dragoons casting some kind of heal to survive the focus of multiple DPS'. Given that... White Mages not having Cleric stance is just plain dumb.

    I'd like to remove the GC restrictions from Frontlines too for some faster Q times. I'm not in favor of class restrictions though. People should be able to change to help group dynamics.
    (5)

  9. #39
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    My main is the SCH, and when CS was up I really loved FL, cause you really could do anything, support, heal, DPS and you would be the tank too.
    My point of view:
    - Healers with CS in frontlines are more motivated to play it even if the focus fire is almost always on them
    - Healers with CS are not rare that forgot to remove it before heal, or put it up in the wrong moment, and it could really kill them.
    - Healers with CS as it is in PvE are OP, if you use Bio on someone as SCH with CS it is more powerful than a SMN Bio, it could work for PvE, cause u have to heal A PARTY, but you was able to kill even 3 players alone as SCH.
    (0)

  10. #40
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    In my opinion the CS removal was really a lazy crap (in my opinion) because doing the healer in FL is not so exciting as before, but I have no doubt that it shoulded be adjusted.
    Some "ideal" fix up to me woulded be for example:
    - CS cooldown in PvP rose to 12-20 sec
    - When in CS lustrate heal only 12.5% of total HP
    - When in CS Holy get a 5sec cooldown
    - For each healer after the 2nd, all your healer get a 10% nerf to their MIND
    - Remove the 10% buff to the INT while in CS, and maybe give also a 10% nerf to it.

    A lot of things could be done instead of it mantaining a skill that effective is part to healer role in FFXIV :/
    Also I think that some nerf make sense in FL, but really not in WD, and Cleric Stance in WD didn't break any balance.
    (2)

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