Quote Originally Posted by Atreus View Post
Rewarding for kills and damage would also provide even less incentive to roll healer. You could reward for amount healed, but right now you could pad your heal numbers by overhealing. That would need to be corrected.

I'm 100% for performance incentives, but I think the first step is getting rid of that losing team's EXP bonus...
while i agree with that flag and kills shouldn't be rewarded (except if some changes are made to how these are credited), the main difference between pie and pvp in healing, is that over healing is actually very good (except if you run against a pre made team on teamspeak, then its useless). Its good in a way that the opposing team does not know who to attack, as no one is losing a significant amount of hp, that means their damage will be spread over all the team members (or even over all the healers is good instead of focused on 1 healer).