Agreed with Kassiekane, but I don't agree with the flag capping one either. Battles should happen on or around flags, yes, but sometimes it's necessary to not be on the flag in order to make it to your target. Thus, valuable tactics and plays are screwed over because they weren't right on the point when it turned. Rewarding for kills and damage would also provide even less incentive to roll healer. You could reward for amount healed, but right now you could pad your heal numbers by overhealing. That would need to be corrected.

I'm 100% for performance incentives, but I think the first step is getting rid of that losing team's EXP bonus...