So you are holding them to high standards, make up your mind. And yes you are crying.

So you are holding them to high standards, make up your mind. And yes you are crying.
There are several problems with doing this:
- XP for kills benefits DpS far more than Tanks and Healers.
- XP for individual flag captures makes protecting flags less optimal than letting them get stolen and then recaptured for everyone without a maxed PvP rank.
- Individual XP for individual actions tends to lessen teamwork.
- Individual XP tends to lead to players performing poor tactical actions to get optimal or unlimited amounts of XP. Example of this in another game.
-Ultimatecalibur
1. XP would benefit the party and players that ASSIST in the kill. This would include a healer applying damage to target or healing their ally who is being attacked/attacking. Tanks would also get the benefit due to attacking target/being in party of someone who attacked the target.
2. Flag captures would need to be locked for X amount of time after capturing.
3. XP earned would be minimal.
4. XP earned would be minimal. Please explain a tactic that would be used in FFXIV ARR.
Again, I am boasting my opinion to provide feedback to enhance the PvP experience for FFXIV ARR players. I am not holding SE to high standards because of the current PvP mechanics set in place and how this game is PvE focused. I do not have expectations, but rather OPINIONS. If I was expecting SE to make these mass changes, but then saying "not holding them to high standards", then your point would be valid. But since I am merely expressing my opinion, you are wrong.
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