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  1. #31
    Player
    Genjuro's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    149
    Character
    Hyacinth Feng
    World
    Ultros
    Main Class
    Bard Lv 90
    The lack of tactics has been apparent since Relic Weapons were made common. When people were getting through Titan Hard without even learning the tactics, it was all downhill from there. When they introduced The Wanderer's Palace it became blindingly apparent that any other tactic other than AoE mode was going to become obsolete. Dungeons prior to 50 don't experience this phenomena. The reason is because the level caps prohibit us from being over geared in the dungeon. Everything caps in those dungeons including gear so we have to actually use tactics still. I don't blame SE for this because although they placed the mechanics in the game, it is ultimately the gaming community which creates the community norms.
    (5)

  2. #32
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Genjuro View Post
    The lack of tactics has been apparent since Relic Weapons were made common. When people were getting through Titan Hard without even learning the tactics, it was all downhill from there. When they introduced The Wanderer's Palace it became blindingly apparent that any other tactic other than AoE mode was going to become obsolete. Dungeons prior to 50 don't experience this phenomena. The reason is because the level caps prohibit us from being over geared in the dungeon. Everything caps in those dungeons including gear so we have to actually use tactics still. I don't blame SE for this because although they placed the mechanics in the game, it is ultimately the gaming community which creates the community norms.
    This post is making me warm up to the idea of capping gear to +5 or +10 item levels above the minimum. There's clearly been too much of an arcade mentality in these post-50 dungeons (possibly an excess of caffeinated drinks, as well).
    (1)

  3. #33
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Genjuro View Post
    ...
    Except SE is well capable of putting level syncs into lvl 50 dungeons. They had a (meaningless) ilvl110 lock for all heroic level dungeons when 2.4 went live, then removed it when they introduced the zodiac step.

    And this is especially the case for the current expert dungeons; they were already undertuned for your typical players (ilvl 90 for myth, or ilvl110 for the unweathered equips) the day it was released in patch 2.4. The only reason it took long for the first few runs was because no one knew the mechanics (dying to madison cause no one knew damage would interrupt his musket, and the ingame text was incredibly misleading at that even) or straight up errors in mechanics (looking at you, wandi).
    (3)

  4. #34
    Player
    KaerisKlyne's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    210
    Character
    Hjarta I'kastala
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Depends on the day, but it's got me pretty nuts sometimes. I've been really lucky to get 1 or 2 drops in one run, but with others I've had no success after several. RNG is RNG and that's really all there is to say about it.
    (0)

  5. #35
    Player
    SekhmetM's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    291
    Character
    Sekhmet Mubarak
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    DPS and healers also run ahead and pull before tank. When they get killed they start blaming the tank. Wtf?
    (1)

  6. #36
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,950
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Yurimi View Post
    maybe I am just mean but if they decide to do a stupidly large pull without even asking I just watch them die a couple times until they get the idea to either ask or go a normal pace.
    Bingo! Yes they'll get the message that way.
    (1)

  7. #37
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Yurimi View Post
    maybe I am just mean but if they decide to do a stupidly large pull without even asking I just watch them die a couple times until they get the idea to either ask or go a normal pace.
    I'd just vote kick you and get a friend to join. No skin off my back if you don't wanna do your job.

    Quote Originally Posted by Yurimi View Post
    and your more than welcome to due to differing playstyles but since I only wait 30-45s for a queue as a healer during my hours of play its really no trouble for me either to find a group that will say "hey want to do large pulls" or one that simply does a normal run
    Seriously, why would you purposely make it take longer than it has to? Nobody wants to be in these dungeons. We've been grinding them over and over again since Animus and it's only gotten worse. When I hit DF solo, I always ask if large pulls are OK, but the majority of the time I queue with at least 1-2 friends. If we get someone undergeared I can totally see slowing things down, but if everyone's geared and 3/4 people want to do a speed run, just eat the half hour rather than being a douche. Waste your own time rather than wasting three other people's.

    God, this forum daily post limit is the lamest thing ever. >.>
    (1)
    Last edited by Ashkendor; 12-28-2014 at 05:17 AM.

  8. #38
    Player
    Yurimi's Avatar
    Join Date
    Apr 2012
    Posts
    661
    Character
    Nixi Sarcia
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Ashkendor View Post
    I'd just vote kick you and get a friend to join. No skin off my back if you don't wanna do your job.
    and your more than welcome to due to differing playstyles but since I only wait 30-45s for a queue as a healer during my hours of play its really no trouble for me either to find a group that will say "hey want to do large pulls" or one that simply does a normal run
    (2)

  9. #39
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I don't see anything wrong with large pull. ppl are i110+ now and should be learned how to speedrun those old dungeons already.

    if a new player shows up? lol so be it.
    (1)

  10. #40
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by Evangela View Post
    I don't see anything wrong with large pull. ppl are i110+ now and should be learned how to speedrun those old dungeons already.

    if a new player shows up? lol so be it.
    See, thats the problem. No one said they have problem with large pulls, only problem is when you do said large pulls without verifying that everyone in your party can do large pulls. Its funny, experienced hardcore players wanna blame newbies, "hey if you need to learn fight, you should get an FC or PF party together on your own" yet these are the same damn people that use DF or DR, which puts you with random people , and get mad because 1 or 2 might either not want to speed run or are completely new to the experienced. News flash, this game is not just made for you. I think if you want to speedrun, you should create your own party.
    (9)

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