FATE boss level of difficulty would be all we would need, because the real challenge comes from the handicaps and not from the monsters. Lots of handicaps would effect all jobs equally (like say, losing five levels) and likely wouldn't need balancing. Others, like weapons breaking (which melee would dread, but mages wouldn't mind), could be balanced by including a equal, but opposite like a handicap that reflects some of your ma tic damage back at you (Which Melee would be thrilled to get that, less so mages).



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