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  1. #1
    Player
    LazyC's Avatar
    Join Date
    Dec 2014
    Posts
    65
    Character
    Lazee Ti'red
    World
    Balmung
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Enkidoh View Post
    But that's what the handicaps would be for, etc etc -snip-
    Well i get how it would be done, i just mean any solo content would have to be designed around every single class being able to ..well solo the content, which means you cant have anything that hits too hard because some classes cant heal at all, or not enough anyway so im afraid that the best we could hope for is the equivalent to Fate bosses..which are already pretty easy to deal with and while i get that a handicap roulette would be a good way to make them difficult, i think most of the things they would add would just make the fights impossible not hard..

    hmm its hard to say, i hope we do get a Colosseum that can be enjoyed by anyone, looking forward too it regardless!
    (0)

  2. #2
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by LazyC View Post
    Well i get how it would be done, i just mean any solo content would have to be designed around every single class being able to ..well solo the content, which means you cant have anything that hits too hard because some classes cant heal at all, or not enough anyway so im afraid that the best we could hope for is the equivalent to Fate bosses..which are already pretty easy to deal with
    FATE boss level of difficulty would be all we would need, because the real challenge comes from the handicaps and not from the monsters. Lots of handicaps would effect all jobs equally (like say, losing five levels) and likely wouldn't need balancing. Others, like weapons breaking (which melee would dread, but mages wouldn't mind), could be balanced by including a equal, but opposite like a handicap that reflects some of your ma tic damage back at you (Which Melee would be thrilled to get that, less so mages).
    (1)
    A true paladin... will sheathe his sword.

  3. #3
    Player
    Grey_Cain's Avatar
    Join Date
    Oct 2011
    Posts
    426
    Character
    Cara Verant
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Honestly, I can only think of edutainment games like sort of speed-tutorials for in-game things:
    - Gardening Master: grow 1-3 plants by picking a soil and seed for difficulty/potential points, apply fertilizer to speed up growth, water plants before they wilt, harvest for points, bonuses for using a compatible soil for seeds/pairs
    - Titan Dodge: escape the landslides before they knock you off the ledge; bonus round has you dealing with sumo stomps
    - Demon Wall Bowling: facing away from the Demon Wall, aim yourself so that the Demon Wall will push you into pins at the other end of its bridge. Falling in the gutter is an instant fail.
    - Minion Train: like Snake, but you run ahead of a line of minions, running into minions on the field to add more minions to your line. Running into your own line ends the game.
    - Protect Spiny: keep NPCs from hitting your Spiny Plume, then kill it yourself at the end so you don't die to Garuda's whirlwind.
    - Racecar Jousting: While riding atop your Ifrit mount, aim your lance to dislodge the other rider (PvP) when he shoots across the arena.
    - Laser Block: Move across the field from pillar to pillar toward the goal line, while standing so that the lasers hit the pillars instead of you.
    - DFQ (Dat F*ing Queue): In the first part you need to run to the Commence area with a 45 second timer, but windows pop up covering your screen that need to be closed before you can continue, your character randomly stops moving and goes into afk status and you have to click rapidly on a yellow bar until it empties to get moving again, and the Commence area moves around the arena to random spots. Then once you're in the Commence area you get a counter that starts counting up to 45, but the Commence area randomly moves to a new spot at random intervals and you have to continue until you've been in the Commence area for a total of 45 seconds. Bonus: If you're in the Golden Saucer while under the DF queue ban for withdrawing too much, you have to complete this game before you can do anything else in the Golden Saucer.
    - Undercutter Cut (PvP): A line of NPCs approaches your and your opponent's items. Move your items closer to the NPC starting point (lower points) or further away (higher points). Use your own points to remove your opponent's items from the field. You start with a specific amount of points to place items (each item has its own point cost) and only get more points when an NPC runs into your item.

    Quote Originally Posted by WellFooled View Post
    Others, like weapons breaking (which melee would dread, but mages wouldn't mind), could be balanced by including a equal, but opposite like a handicap that reflects some of your ma tic damage back at you (Which Melee would be thrilled to get that, less so mages).
    If a mage weapon breaks, they're just as useless as a melee with a broken weapon. Both healing and damage for mages rely primarily on the weapon.
    (3)
    Last edited by Grey_Cain; 12-26-2014 at 03:06 PM.

  4. #4
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Grey_Cain View Post
    If a mage weapon breaks, they're just as useless as a melee with a broken weapon. Both healing and damage for mages rely primarily on the weapon.
    My mistake, my understanding of mage's mechanics is obviously flawed, but the spirit of the example remains. There can be handicaps that are a blessing and a curse depending on the job, just like how FFVII's arena had a similar situations depending on how you equipped your character. The only balance that would be required is making sure there are an equal number of blessing/curse handicaps possible for each job.
    (0)
    A true paladin... will sheathe his sword.