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  1. #27
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    Thanks Hakuro...took the words right out of my mouth. BLM are supposed to have a variety of spells at their disposal. In this game, whats really the difference between THM and BLM? Look at the spells you get for BLM doing job quest. What? Almost all are boring. And to me there is already an elemental wheel. Why have different elemental resistances if they don't mean anything for our players? Why should i care for +2 lightning resistance? Like I said and Hakuro, this game already has focus on elements with crafting, weapons, primals, etc. They need to just put their minds together and find a fix. I think for BLM they could do something like this:

    Now Shiva is an Ice-elemental being. First off, it bothers me that she has awesome ice spells and is a creature of the frost, yet ice magic hurts her? Absurd. But anyways what if they implemented something like this in the fight with a BLM. Have it so that you can use ice magic on her like so, but when you do, not only does it just do less dmg, but also your mp regeneration is not as good. Now yes, BLM fire should do a bit more dmg to her, but also i think it should make her aggro to BLM more. Because seriously, if I was her and I got hit with a fire spell, im taking whomever tossed it my way out first. That would lead to interesting battles trying to maximize dmg, keeping enemies off of me, and keeping mp up, like what should happen to a powerful mage in a fight. Just one idea of maybe making fight mechanics change to compensate for elements in battle. I just want to not have to use same old spell rotation every single time only because of the way this game rolls. I have more fun playing a mage in games like dragon age. Or at least maybe add stances like what whm has, but the different elemental stance has different strengths/weaknesses.
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    Last edited by QiLymePye; 12-25-2014 at 11:28 AM.

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