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  1. #61
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Dyvid View Post
    You keep saying this but how is it dropping? To my knowledge the game doesn't have diminishing returns after a set time so DoT potency should remain the same.
    Because Mana, because in FCoB for example where you need to push your DPS as much as possible, SMNs will go OOM very fast due to needing to use Fester to actually try and get decent numbers, so Aetherflow for mana regen ticks is very limited compared to SCH who can sit on aetherflow stacks a lot easier. Also no AF stacks=no Fester so your DPS will drop during that time.

    SMN DPS using dots and ruin spam is consistently, problem is, it's constistently low in comparison to other classes due to mana issues (albeit we will never have 100% true figures until individual dot tick damage is displayed in the combat log).

    SMN could do with either a dot that drains mana to the caster, a pet HP sacrifice, sacrife xx% pets HP that converts into caster mana.

    Our long term SMN changed to BLM because he knew he would be more useful as BLM in FCoB than SMN. Something that shouldn't need to happen.
    (2)

  2. #62
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Sapphic View Post
    Because Mana, because in FCoB for example where you need to push your DPS as much as possible, SMNs will go OOM very fast due to needing to use Fester to actually try and get decent numbers, so Aetherflow for mana regen ticks is very limited compared to SCH who can sit on aetherflow stacks a lot easier. Also no AF stacks=no Fester so your DPS will drop during that time.

    SMN DPS using dots and ruin spam is consistently, problem is, it's constistently low in comparison to other classes due to mana issues (albeit we will never have 100% true figures until individual dot tick damage is displayed in the combat log).

    SMN could do with either a dot that drains mana to the caster, a pet HP sacrifice, sacrife xx% pets HP that converts into caster mana.

    Our long term SMN changed to BLM because he knew he would be more useful as BLM in FCoB than SMN. Something that shouldn't need to happen.
    Thanks for explaining. Akiza made it sound like DoTs lost potency instead of a mana issue. I think we need gear set that is different from BLM and change Enhanced Pet Actions from 20% spell speed to 10% mp restore over 8s. The Pet Hp Siphon is a good idea too. Maybe an Enhanced Energy Siphon II or Enhanced Aetherflow.
    (1)

  3. #63
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Any dps simulator will show that the longer the encounter the lower the Summoner's dps will be. There is something inherently broken with the Summoner's design.
    Final Fantasy XI- Summoner's game play was fun but was useless in endgame content because it was a nerf healer and is poorly optimized
    Final Fantasy XIV-Summoner's game play is boring and has become useless in high end raiding content because of broken class combination and poor optimization.

    Good job SE you have successfully found two broken game play styles for the Summoner.

    A good way to fix the Summoner is to take the Summoner from Final Fantasy Tactics and adapt it to this game.
    (1)
    Last edited by Akiza; 12-25-2014 at 10:57 AM.

  4. #64
    Player
    Mirron's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    151
    Character
    Mirron Cykyledo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I'd kind of have to question that. Nothing about the Summoner in Tactics is particularly unique, it just casts really big spells. I guess it could be a DPS that focuses on AoE even more than Black Mage, but that doesn't sound very exciting at all.
    (1)

  5. #65
    Player
    Brianmj's Avatar
    Join Date
    Aug 2014
    Posts
    416
    Character
    Brian Jones
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sapphic View Post
    Our long term SMN changed to BLM because he knew he would be more useful as BLM in FCoB than SMN. Something that shouldn't need to happen.
    I'm not on FCoB yet, but why? Why switch jobs if you can already clear the fight as a Smn? And what does "useful" mean? I'm not part of a static, and what goes on in statics seem like it's another world.
    (0)

  6. #66
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Quote Originally Posted by Akiza View Post
    A good way to fix the Summoner is to take the Summoner from Final Fantasy Tactics and adapt it to this game.
    Been a while since I played Tactics, but I seem to recall the summoner just being an AOE nuke with some healing spells with freindly fire turned off.
    (1)

  7. #67
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by ChazNatlo View Post
    Been a while since I played Tactics, but I seem to recall the summoner just being an AOE nuke with some healing spells with friendly fire turned off.
    You recall correctly.
    Hell, the only difference between the summons was purely Elemental. Bombs on the field? Don't cast Ifrit. Weak to Lightning? Throw down Ramuh.
    I don't understand why people think the Tactics Summoner would be a good thing. It'd be kinda pointless.

    TO be fair to the critics though, the Summoner doesn't feel very attached to his/her Egi. Just Sic it on Target and then DoT away.
    What i feel needs to happen, is for the UnAspected nature of Arcanist spells to alter Elemental and visual based on which Egi you had out, and have the Summoner cast some spells THROUGH the Egi. Like for example Shadow Flare, Have it be a raging inferno with Ifrit, an earthquake with Titan and a cyclone with Garuda.

    Just my 2gil.
    (0)

  8. #68
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Sylve View Post
    You recall correctly.
    Hell, the only difference between the summons was purely Elemental. Bombs on the field? Don't cast Ifrit. Weak to Lightning? Throw down Ramuh.
    I don't understand why people think the Tactics Summoner would be a good thing. It'd be kinda pointless.

    TO be fair to the critics though, the Summoner doesn't feel very attached to his/her Egi. Just Sic it on Target and then DoT away.
    What i feel needs to happen, is for the UnAspected nature of Arcanist spells to alter Elemental and visual based on which Egi you had out, and have the Summoner cast some spells THROUGH the Egi. Like for example Shadow Flare, Have it be a raging inferno with Ifrit, an earthquake with Titan and a cyclone with Garuda.

    Just my 2gil.
    heck even Ultima Weapon felt more Summoner-y than our JOB >_>;
    (0)

  9. #69
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    It's unlikely to see a full rework, but maybe if the players ask for it a lot, they could make a great summoner job that uses casts maybe à la Yuna in dissidia so that you can have full summons through animations, as a big primal pet and a ffxi style summoner is unlikely in this game.
    (0)

  10. #70
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    I'd be pretty content if the Egis' animations/look were improved.
    (0)

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