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  1. #1
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Any dps simulator will show that the longer the encounter the lower the Summoner's dps will be. There is something inherently broken with the Summoner's design.
    Final Fantasy XI- Summoner's game play was fun but was useless in endgame content because it was a nerf healer and is poorly optimized
    Final Fantasy XIV-Summoner's game play is boring and has become useless in high end raiding content because of broken class combination and poor optimization.

    Good job SE you have successfully found two broken game play styles for the Summoner.

    A good way to fix the Summoner is to take the Summoner from Final Fantasy Tactics and adapt it to this game.
    (1)
    Last edited by Akiza; 12-25-2014 at 10:57 AM.

  2. #2
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Quote Originally Posted by Akiza View Post
    A good way to fix the Summoner is to take the Summoner from Final Fantasy Tactics and adapt it to this game.
    Been a while since I played Tactics, but I seem to recall the summoner just being an AOE nuke with some healing spells with freindly fire turned off.
    (1)

  3. #3
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by ChazNatlo View Post
    Been a while since I played Tactics, but I seem to recall the summoner just being an AOE nuke with some healing spells with friendly fire turned off.
    You recall correctly.
    Hell, the only difference between the summons was purely Elemental. Bombs on the field? Don't cast Ifrit. Weak to Lightning? Throw down Ramuh.
    I don't understand why people think the Tactics Summoner would be a good thing. It'd be kinda pointless.

    TO be fair to the critics though, the Summoner doesn't feel very attached to his/her Egi. Just Sic it on Target and then DoT away.
    What i feel needs to happen, is for the UnAspected nature of Arcanist spells to alter Elemental and visual based on which Egi you had out, and have the Summoner cast some spells THROUGH the Egi. Like for example Shadow Flare, Have it be a raging inferno with Ifrit, an earthquake with Titan and a cyclone with Garuda.

    Just my 2gil.
    (0)

  4. #4
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Sylve View Post
    You recall correctly.
    Hell, the only difference between the summons was purely Elemental. Bombs on the field? Don't cast Ifrit. Weak to Lightning? Throw down Ramuh.
    I don't understand why people think the Tactics Summoner would be a good thing. It'd be kinda pointless.

    TO be fair to the critics though, the Summoner doesn't feel very attached to his/her Egi. Just Sic it on Target and then DoT away.
    What i feel needs to happen, is for the UnAspected nature of Arcanist spells to alter Elemental and visual based on which Egi you had out, and have the Summoner cast some spells THROUGH the Egi. Like for example Shadow Flare, Have it be a raging inferno with Ifrit, an earthquake with Titan and a cyclone with Garuda.

    Just my 2gil.
    heck even Ultima Weapon felt more Summoner-y than our JOB >_>;
    (0)