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  1. #1
    Player
    AckersFury's Avatar
    Join Date
    Aug 2012
    Posts
    185
    Character
    Ackers Fury
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Warrrior imo just needs a really big self heal buff, there supposed to be blood tanks but fail miserably in that regard outside of normal world mobs

    buff inner beast to 300% self heal
    buff blood to 50% seal heal
    nerf defiance to 10% heal bonus or maybe even remove it, if you can can heal yourself better then healers wont need to heal you as much so the defiance buff isn't really needed

    imo warrior was a failed design from SE, they had a vision on what they wanted it to be but never quite pulled it off, they then altered the class so its survival was better, but they didn't carry on down the same self healing road they had in mind at the beginning

    drk is gonna most likely be the tank they initially wanted warrior to be but didn't quite get it right
    (1)

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Almost everything you suggest was there at release, and it just didn't work compared to PLD tanking.
    (0)

  3. #3
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by AckersFury View Post
    buff inner beast to 300% self heal
    buff blood to 50% seal heal
    nerf defiance to 10% heal bonus or maybe even remove it, if you can can heal yourself better then healers wont need to heal you as much so the defiance buff isn't really needed
    #1 was already there and was a failure. Much better now.
    #2 would be nice as a trait if nothing better comes in between
    #3 would just set PLD as the one and only tank. Defiance as it is now is already weaker than shield oath (not by a lot, but it is) because you need more heals to regen the same HP.

    also, DRK is apparently going to be a parry/dodge tank. Please explain how that is what the WAR is supposed to be (meat tank) ?
    (1)

  4. #4
    Player
    DonkeyPooh's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Midnight Bulwark
    World
    Famfrit
    Main Class
    Miner Lv 50
    Quote Originally Posted by Kuwagami View Post
    #1 was already there and was a failure. Much better now.
    #2 would be nice as a trait if nothing better comes in between
    #3 would just set PLD as the one and only tank. Defiance as it is now is already weaker than shield oath (not by a lot, but it is) because you need more heals to regen the same HP.

    also, DRK is apparently going to be a parry/dodge tank. Please explain how that is what the WAR is supposed to be (meat tank) ?
    I would say it was less of a failure and more of a too "complex" for most people to operate properly. Since it required healers to know when u were going to IB as to prevent overhealing. The biggest "failure" with the old version of WAR was tying the healing bonus into Wraith stacks. Which made most warriors afraid to ever even use them. I actually prefered WAR how it was except for a few minor changes and wish they devs would have kept it more of a "blood" tank than and PLD w/out a shield with more health as it is now. IMO there really is not many major playing differences in pld and war.
    (0)

  5. #5
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by DonkeyPooh View Post
    snip
    As much as I'd want to agree, I won' allow myself to be blind regarding the major flaws of WAR back then. IB had no mitigation buff, and while communication about it to prevent overhealing was appreciable, WAR were next to incapable of tanking T5, and would have been utterly unable to tank T9, and maybe any of the new Coil (T10-13) due to high damaging skill happening far too often to throw vengeance for all of them. During the 2 month period before the WAR revamp, finding a group for coil was nearly impossible as a WAR. Now they just ask you to OT at most, if they even bother to make the distinction.

    WARs would have worked properly as meat bags if they had had like +40% hp instead of +25%, and something like +30-40% heals to make up for the "no defensive CD" thing. Numbers may be a bit high, but when you have no mitigation options, you have to truly make up for it, and 2.0 were simply unable to do that.
    (1)