
Originally Posted by
Gennosuke
I completely agree with OP.
Honestly, i've seen the shortcomings in the Armoury system since day 1 as well, and knew it would be but a matter of time before they'd reach this disaster. I had mentioned this to a friend since the beginning and he disagreed back then but now he himself is not interested in playing anymore 'cause he can see the cracks opening wide. Although it's starting to become visible now, i'd hate to picture this game in another year or more, you'll have an army of super-hybrid-abominations roaming around Eorzea. All with the same classes leveled and same abilities, executing the same moves, only difference is their class title.
I personally very much dislike the Armoury system myself and prefer the job system. In all the previous FF's, they were more or less job based systems, and they all succeeded as games, some more fun than others but they all worked. Armoury system, while interesting as an idea is quite flawed and short-sighted and only introduces problems in many ways and the complaints have already been made by people time and again and they still stand.
1) Lack of Uniqueness - People by nature like to be unique. It absolutely sucks to be the same as the rest of the players no matter what class you're on, gives no sense of identity or need for you as an individual. At the end of the day, in FFXIV, all players who want be somewhat competent, whether casual or hardcore, will need to get the same abilities more or less to make the most out of the game and you end up with duplicate supermen doing the exact same thing.
2) Lack of Party play - Armoury system is the biggest culprit here, when you have a gladpugconjmrdthm, why would you target a specific class anymore? There are no requirements due to this mash of roles. As long as someone tanks and someones cures. Party play is only rewarding when each player has a sense of need and unique contribution. Obviously SE realized that now with majority of votes complaining about this and now they are introducing Job system.
3) Lack of Balance - There are mutliple areas where balance will be hit hard, whether it's the vast difference in power or challenging game content for all players or the even more prominent issue i see coming with the new job system is the devs having to constantly address and keep up with class VS job system throughout the whole game.
As it stands now, Time is the primary and main factor in distinguishing between players rather than skillful play. This turns it into an SP game when infact it was intended with casual player in mind, being able to completely enjoy the game and not feel left out or gimped, pretty much SE's own words.
Heck, in this regard, even FFXI which was hardcore style play still felt more casual than FFXIV. Atleast in FFXI, you could level one job to 75 and be fully content with the game experience and with your competence against other players to a good extent. I had one job at 75 and i had an amazing experience and i could often outplay or outdamage other 75's even though they had better gear and merits and many other jobs at 75. This is how it's supposed to be, especially so in FFXIV. Makes no sense to have for eg. a rank 50 10 yr old with all the time on his hands outplaying a mature skillful rank 50 30 yr old purely because the kid has all classes leveled.
Hence the limits set in subjob systems as in XI. Limits are good, it keeps game in balance and within reason and it fosters more skillfull play and demand for other players.
This is ofcourse not to say that those spending extra time should not reap the rewards, i think that's fair game, but the fundamentals of the game should not be tampered with. There are many ways to reward the hardcore players. Be it merits, or elite gear and ofcourse.. even the simple fact that they can play and enjoy many more jobs at rank 50 while the casual can only enjoy 1 or so. I always wanted to play other jobs in FFXI or have more subjobs, but simply didnt have the time for it, i never complained, i thought thats fair, in the same time i could enjoy the game without feeling completely gimped. These are just a few ideas. The point is everyone can be happy and content in this game, no need to screw one group for the other's sake.
The way i see it, Yoshi and the new dev team realize this but are stuck with the short-sighted vision and mess that the old team put them in and it will be a rather challenging task to fix the game now. In all honesty, The Job/Subjob system worked far better and addressed all the probs of Armoury system (mentioned above). I am glad to see job system coming back, however.. i'd really like to see it completely replace the class system, otherwise we'll have an issue of redundancy. I just really cant see the 2 systems working together, they're contradicting and the abilities will be quite redundant, we already have all the cures, taunts, provokes, hp leech, regen, nukes, list goes on.. of abilities in our current classes. How redundant will the new jobs be with their new abilities?
Just make it simple, FFXIV doesn't need more complication, especially now when the new dev team trying to fix the mess they're in and make the game playable and bring the masses back. Replace the classes with the new jobs so no one's efforts are gone and i would love to see subjobs brought back into the game.
Some sacrifice needs to be made in order for game to progress forward and prosper.
I pray for Yoshi and dev team's success. This may well be a make or break for the game.