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  1. #671
    Player
    Ossom's Avatar
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    Nov 2014
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    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Yeah, I was operating under the reasoning that Dragon Kick does not help Demolish's tick but it does help its initial attack, which I just neglect.

    I should have mentioned it earlier when I posted the rotation, you should expect Dragon kick to fall off before Demolish, and Twin Snakes to fall off before Dragon Kick in your next rotation.

    What this means is that my rotation adds X potency from the second Bootshine and Y potency from the second True Strike and you lose A potency from the Unbuffed Dragon Kick and B potency from the Semi-Buffed Twin Snakes.

    St; Gain/Loss = (X + Y) - (A + B)
    • X = Bootshine's Auto Crit Potency MINUS Dragon Kick's Average Potency
    • Y = True Strikes Potency (190) MINUS Twin Snakes Potency
    • A = Dragon Kick's Fully Buffed Potency (DK & TS) - a Fully Unbuffed Dragon Kick
    • B = Twin Snake's Fully Buffed Potency (Dk & TS) - a Semi Unbuffed Twin Snakes ( Only has DK)

    Which ever one is greater is the one you should use.

    Edit: Question for you guys though instead of just making a new post.

    Whats a bigger buff damage wise, Interal Release's 30% Crit or B4B's 10% Dmg.

    Wondering about the Damage difference of it on a Demolish on average that would be amazing. But if you know the overall damage difference between the two (since B4B last longer it would probably be higher) then that would be helpful too. Just wondering, don't need to test it if you don't. I would try and test it myself but my PS4 fails me at this kind of stuff. I r scrub. ^^
    (1)
    Last edited by Ossom; 12-23-2014 at 07:48 PM. Reason: Added a Question

  2. #672
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Hakmatic View Post
    I guess you think DK affects your Demo and ToD DOT ticks like Twin does. GG testing it on bootshine, try testing those numbers with DK+DEMO and TWIN+DEMO. Dragon Kick does not affect dot ticks just to be clear.
    Thats true, but unlike a DRG Dots arent as huge a part of our damage (where Chaos and Phleb are giant sources of damage) ToD and Demo together are around 8% (or maybe a bit less) of our total damage; the large majority is autoattacks and weaponskills, which is why I believe the effect from DK is much larger. (Either way you have both before you put up any DoT effect, so its a bit of a moot point really)


    Question for you guys though instead of just making a new post.

    Whats a bigger buff damage wise, Interal Release's 30% Crit or B4B's 10% Dmg.
    Internal > B4B.

    B4B = 10% increased damage, with 25% uptime. 10% x 25% = 2.5%

    Internal Release = 30% chance to Crit for 50% more damage, 25% uptime. 30% crit / 50% more damage = 15% increased damage x 25% uptime = 3.75% Increased damage over time.

    So Internal Release wins by 1.25%.
    (1)
    Last edited by Odowla; 12-23-2014 at 08:04 PM.

  3. #673
    Player
    Hakmatic's Avatar
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    Feb 2014
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    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Yeah either way the opener is legit though, ive been inserting my potion after pb falls before tod. It stays up for the next demo too. Its the best place I can find to insert it.
    (0)

  4. #674
    Player
    Mimi91's Avatar
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    Oct 2014
    Location
    Limsa Lominsa
    Posts
    34
    Character
    Mimi Celestyna
    World
    Tonberry
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Odowla View Post
    Thats true, but unlike a DRG Dots arent as huge a part of our damage (where Chaos and Phleb are giant sources of damage) ToD and Demo together are around 8% (or maybe a bit less) of our total damage; the large majority is autoattacks and weaponskills, which is why I believe the effect from DK is much larger. (Either way you have both before you put up any DoT effect, so its a bit of a moot point really)
    auto attack, SP, BS and TS is my highest damage source according to parser, am i doing it right?
    because if i'm not mistaken back when i play monk on T5, i remember demolish is the 2nd biggest damage source
    (0)

  5. #675
    Player
    Ossom's Avatar
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    Nov 2014
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    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    I saw another rotation from an FC member, you could check that out and see if that is a better parse. Pretty much the same as mine but Internal Release is moved and a spot is made for X - Pot.

    IR > PB > Snap > B4B > Snap > X-Pot > Demo > Dk > Ts > ToD .. Yadda Yadda

    I feel like this one might be good depending on how quick you are getting into

    IR > PB > Snap. If you waste time in IR without Going into PB and then it might not be that good.
    (0)

  6. #676
    Player
    Odowla's Avatar
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    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Mimi91 View Post
    auto attack, SP, BS and TS is my highest damage source according to parser, am i doing it right?
    because if i'm not mistaken back when i play monk on T5, i remember demolish is the 2nd biggest damage source

    So dots together are 13%. You have to remember Dots are the highest potency per GCD, but not your highest "damaging" move.

    Demolish is 70 potency with a max of 6 ticks of 40 potency, for a total of 310 potency, IF you dont clip, if you clip and lose a tick it's 270 potency. This is still your highest potency PER gcd though.

    Touch of Death is 20 potency with a 10 tick dot of 25 potency for 270 potency. Your second highest potency, Tied with Demolish if you lose a tick of demo.

    So if demolish was your 2nd highest damage source, There's something wrong or you went Perfect Balance > Demolish > Demolish > Demolish > Demolish every add phase or something, lol. (BTW that's pretty good damage if there's a bunch of adds up all at once like in t13, t12, etc, if you dont have a risk of dropping stacks)

    Quote Originally Posted by Ossom View Post
    I saw another rotation from an FC member, you could check that out and see if that is a better parse. Pretty much the same as mine but Internal Release is moved and a spot is made for X - Pot.

    IR > PB > Snap > B4B > Snap > X-Pot > Demo > Dk > Ts > ToD .. Yadda Yadda

    I feel like this one might be good depending on how quick you are getting into

    IR > PB > Snap. If you waste time in IR without Going into PB and then it might not be that good.
    I just tried it, it loses in potency per second to your opener over time, and I'm guessing its because of the earlier cooldown on Internal is Basically not allowing every 2nd ToD to have the IR buff up unless you clip ToD really early. The 1/3 demolishes still line up, though.
    (1)
    Last edited by Odowla; 12-23-2014 at 08:23 PM.

  7. #677
    Player
    Mimi91's Avatar
    Join Date
    Oct 2014
    Location
    Limsa Lominsa
    Posts
    34
    Character
    Mimi Celestyna
    World
    Tonberry
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Odowla View Post
    snip

    I just tried it, it loses in potency per second to your opener over time, and I'm guessing its because of the earlier cooldown on Internal is Basically not allowing every 2nd ToD to have the IR buff up unless you clip ToD really early. The 1/3 demolishes still line up, though.
    must be wrong parser back in t5 then, your parser is similar to me
    (0)

  8. #678
    Player
    zlotjko's Avatar
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    Dec 2013
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    49
    Character
    Zli Diabetichar
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    sorry for taking me so long, kinda when i reread all the last 10 pages i understood you asked for more data
    here is the link
    http://www.filedropper.com/strikingd...0141223-161538

    so in act, just go import act file, and it should show on the main table as imported/merged
    (0)

  9. #679
    Player
    Lewena's Avatar
    Join Date
    Dec 2013
    Posts
    186
    Character
    Lewena Yaeger
    World
    Moogle
    Main Class
    Summoner Lv 50
    Quote Originally Posted by zlotjko View Post
    sorry for taking me so long, kinda when i reread all the last 10 pages i understood you asked for more data
    here is the link
    http://www.filedropper.com/strikingd...0141223-161538

    so in act, just go import act file, and it should show on the main table as imported/merged
    I think I answered you somewhere already but you may have missed it. I think you missing auto attacks, well delaying them would be more correct, as my auto attacks have the same as yours while being less geared. It means you are very likely delaying also your GCDs as you are not always able to strike.

    I suggest you go see your wife, sorry your preferred dummy. Parse yourself without moving, only going through your usual rotation. See how much dps your auto attacks is. It will be your reference for future comparison, just mind your crit rate. Then see if you have the same auto attack dps while moving etc.
    (0)

  10. #680
    Player
    zlotjko's Avatar
    Join Date
    Dec 2013
    Posts
    49
    Character
    Zli Diabetichar
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    tried few times with and without moving (and using gcds) and the auto-attack is 141.85 (oddly for few tries got the exactly the same number). While the number is better then on previous attempts (due to me mostly hugging my wife/dummy now )
    but still far from the numbers i should get, and like 5-10% away (my guess is with my gear i should be pulling around 550 and without food/pots/pt buff am stuck at 500).
    (0)

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