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  1. #1
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    There's actually a fairly simply yet eloquent solution...
    Keep heavy. But make it only apply to melee attacks or spells that already specifically gave it as a status ailment. As a trade off give cast spells a % chance of knocking you off your mount. The % chance decreases based on your MDef and level difference, thus making it nearly impossible for a lvl 41 sylph to knock a lvl 50 blm off their mount, but a lvl 41 would still be legitimately threatened.
    The major problem most players have with Heavy is that it applies from cast spells, which can hit you even after the mob has leashed. Getting in melee range while on a mount can be avoided if you're creative enough, but spells...nope.
    (0)

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by kyuven View Post
    The major problem most players have with Heavy is that it applies from cast spells, which can hit you even after the mob has leashed. Getting in melee range while on a mount can be avoided if you're creative enough, but spells...nope.
    Simple solution: Give Sylph a physical range attack.
    (0)