Also if you miss a gcd in your opener thats your fault .
Also if you miss a gcd in your opener thats your fault .
10% Resistance reduction is 11% more damage, is how the math works out. Twin Snakes is 10% flat, Dragon Kick is 11%. DK > TS.
It's not if the tank moves the boss in such a way that you miss one, or if you have barely enough skillspeed to do 5 gcds, a slight hiccup of your connection can cause you to miss as well.
Edit: Here's adding some values to that claim, since I might as well show some numbers if we're talking %'s.
Here's bootshine spam for 3:00 without any buffs.
Average bootshine hit: 362
Average Autoattack: 198
This one is the same, but with Twinsnakes. (Note: Crit Rate was around 5% lower, so numbers are slightly skewed; however, the math still works.)
Average Bootshine hit: 375
Average Autoattack: 215
This one is with Dragon Kick being fed from another monk.
Average Bootshine hit: 395
Average Autoattack: 219
To be perfectly honest with you, the autoattack numbers are the more accurate numbers.
Anyways, the Average is higher with DK, which just proves what I said - DK > Twin Snakes, and that's why you want to put up DK First - it is the bigger buff.
Last edited by Odowla; 12-23-2014 at 06:43 AM.
I guess you think DK affects your Demo and ToD DOT ticks like Twin does. GG testing it on bootshine, try testing those numbers with DK+DEMO and TWIN+DEMO. Dragon Kick does not affect dot ticks just to be clear.
Last edited by Hakmatic; 12-23-2014 at 07:04 PM.

almost everyone here knows that lol
since Odowla talking about Ossum's opener, then we are not using ToD or Demo while DK down for 1/2 sec which means she knows that DK doesn't effect demo/dot
Thats true, but unlike a DRG Dots arent as huge a part of our damage (where Chaos and Phleb are giant sources of damage) ToD and Demo together are around 8% (or maybe a bit less) of our total damage; the large majority is autoattacks and weaponskills, which is why I believe the effect from DK is much larger. (Either way you have both before you put up any DoT effect, so its a bit of a moot point really)
Internal > B4B.Question for you guys though instead of just making a new post.
Whats a bigger buff damage wise, Interal Release's 30% Crit or B4B's 10% Dmg.
B4B = 10% increased damage, with 25% uptime. 10% x 25% = 2.5%
Internal Release = 30% chance to Crit for 50% more damage, 25% uptime. 30% crit / 50% more damage = 15% increased damage x 25% uptime = 3.75% Increased damage over time.
So Internal Release wins by 1.25%.
Last edited by Odowla; 12-23-2014 at 08:04 PM.
Yeah either way the opener is legit though, ive been inserting my potion after pb falls before tod. It stays up for the next demo too. Its the best place I can find to insert it.

auto attack, SP, BS and TS is my highest damage source according to parser, am i doing it right?Thats true, but unlike a DRG Dots arent as huge a part of our damage (where Chaos and Phleb are giant sources of damage) ToD and Demo together are around 8% (or maybe a bit less) of our total damage; the large majority is autoattacks and weaponskills, which is why I believe the effect from DK is much larger. (Either way you have both before you put up any DoT effect, so its a bit of a moot point really)
because if i'm not mistaken back when i play monk on T5, i remember demolish is the 2nd biggest damage source
So dots together are 13%. You have to remember Dots are the highest potency per GCD, but not your highest "damaging" move.
Demolish is 70 potency with a max of 6 ticks of 40 potency, for a total of 310 potency, IF you dont clip, if you clip and lose a tick it's 270 potency. This is still your highest potency PER gcd though.
Touch of Death is 20 potency with a 10 tick dot of 25 potency for 270 potency. Your second highest potency, Tied with Demolish if you lose a tick of demo.
So if demolish was your 2nd highest damage source, There's something wrong or you went Perfect Balance > Demolish > Demolish > Demolish > Demolish every add phase or something, lol. (BTW that's pretty good damage if there's a bunch of adds up all at once like in t13, t12, etc, if you dont have a risk of dropping stacks)
I just tried it, it loses in potency per second to your opener over time, and I'm guessing its because of the earlier cooldown on Internal is Basically not allowing every 2nd ToD to have the IR buff up unless you clip ToD really early. The 1/3 demolishes still line up, though.I saw another rotation from an FC member, you could check that out and see if that is a better parse. Pretty much the same as mine but Internal Release is moved and a spot is made for X - Pot.
IR > PB > Snap > B4B > Snap > X-Pot > Demo > Dk > Ts > ToD .. Yadda Yadda
I feel like this one might be good depending on how quick you are getting into
IR > PB > Snap. If you waste time in IR without Going into PB and then it might not be that good.
Last edited by Odowla; 12-23-2014 at 08:23 PM.

must be wrong parser back in t5 then, your parser is similar to mesnip
I just tried it, it loses in potency per second to your opener over time, and I'm guessing its because of the earlier cooldown on Internal is Basically not allowing every 2nd ToD to have the IR buff up unless you clip ToD really early. The 1/3 demolishes still line up, though.
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