Personally I'm a tad worried about the DX11 client's reliance on nVidia's Gameworks and how it will affect AMD cards.

Overall visually they are some nice improvements. Nothing groundbreaking though - as I was expecting when I heard there would be new lighting.[1] But that said, the game currently already looks pretty good.

A little disappointed too there aren't better AA options. FXAA ... you will get used to it but SMAA T2x (like they use in Infamous: Second Son) would be nice.

[1] Was kind of expecting more accurate physically based lighting.


Quote Originally Posted by Naraku_Diabolos View Post
DirectX is supported by both NVIDIA and AMD. It is a Microsoft graphical engine.
Actually DirectX is a graphics Application Program Interface (API).

Basically it's a standardized method of talking to different GPUs, so games can be written once and run on any DX compliant GPU - in theory.

Nothing is "free" of course, there are downsides to abstractions such as this, mainly that it saps performance. This is why consoles despite having weaker hardware can look as good they do, as they use a much lower level API designed specifically just for their hardware.