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  1. #1
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gralna View Post
    that is a concept UI, added on top of a still image of 2.0 while still in testing phase. Closest chance you ever have to getting a UI similar to that, is if they ever allow player made UI's to be added to game.
    Quote Originally Posted by MilesSaintboroguh View Post
    Half past never. That UI looks pretty awful.
    I didn't mean the UI, I meant the shading and lighting.
    (2)

  2. #2
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Galliano View Post
    I didn't mean the UI, I meant the shading and lighting.
    As I said, half past never. The lighting and shading was badly optimized, despite it looking so good. Yoshi seems content with how the current visuals are right now and any improvements are going to be minor at best.
    (0)

  3. #3
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Galliano View Post
    I didn't mean the UI, I meant the shading and lighting.
    That's not an in-engine rendering.

    That's essentially a "freeze-framed" GCI cutscene you could say. It's been deliberately tailor made and rendered as a still image to use for a UI concept afterwards, (most likely) the UI was imposed on top in Illustrator/Photoshop.

    Quote Originally Posted by Laraul View Post
    Once screenshots of 2.0 we're first released, people began immediately accused it of having lower quality textures than 1.0, even though it's near impossible to judge such a thing from simple screenshots of a yet unreleased game. Speculation of 2.0's graphics even included a discussion about the grass! It got pretty crazy. In the end, I think everyone who played 1.0 would agree that overall 2.0 looks considerably better, and that the accusations about a visual downgrade we're premature. We should probably reserve judgement about the DX11 version until we've seen it first hand ourselves.



    That's not a game image, rather a concept drawing of how the game would look. Not an actual rendered image.
    That's not a drawing, that's a CGI render, everything has simply been posed with effects 'added' in, most likely by the CGI team (or even just the development team screwing around with still-frame rendering tricks in something like 3DS-Max).

    However, most easily argued the texture quality as well as the way the current deferred rendering system handles lighting/shadows and shading isn't as nice as some parts of 1.23, there are ways to crawl that back a bit, but we're unlikely to see it for a long time. The most notable loss of detail is simply how the lighting system used in 1.23 affected bump/specular maps as well as shader effects. Sadly it's downfall was in the general rendering of the actual physical scene itself where it simply looked washed out or buggy/choppy at the best of times.

    (1)
    Last edited by Shioban; 12-25-2014 at 09:14 AM.

  4. #4
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Once screenshots of 2.0 we're first released, people began immediately accused it of having lower quality textures than 1.0, even though it's near impossible to judge such a thing from simple screenshots of a yet unreleased game. Speculation of 2.0's graphics even included a discussion about the grass! It got pretty crazy. In the end, I think everyone who played 1.0 would agree that overall 2.0 looks considerably better, and that the accusations about a visual downgrade we're premature. We should probably reserve judgement about the DX11 version until we've seen it first hand ourselves.

    Quote Originally Posted by Galliano View Post
    I want to know when the game is going to look like this.
    That's not a game image, rather a concept drawing of how the game would look. Not an actual rendered image.
    (0)
    Last edited by Laraul; 12-24-2014 at 06:44 PM.

  5. #5
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Half past never. That UI looks pretty awful.
    (0)

  6. #6
    Player
    Aletta_Serpentia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    42
    Character
    Aletta Serpentia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    'fo real. 1.0 graphics were the bomb. I just remembered it, and became sad for a few days.
    (1)

  7. #7
    Player
    Xoriam's Avatar
    Join Date
    Jul 2012
    Posts
    222
    Character
    Nullifer Bones
    World
    Phoenix
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Aletta_Serpentia View Post
    'fo real. 1.0 graphics were the bomb. I just remembered it, and became sad for a few days.
    1.0 did have nicer textures, along with better lighting in certain situations.
    But it was really bad in alot of other places, for example. Shadows and overall performance.
    (1)

  8. #8
    Player Ahmbor's Avatar
    Join Date
    Aug 2013
    Posts
    442
    Character
    V'ayne Mayathi
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Xoriam View Post
    1.0 did have nicer textures, along with better lighting in certain situations.
    But it was really bad in alot of other places, for example. Shadows and overall performance.
    The 1.0 texture were overall very bad and copy past all over the place and that in a very bad way.
    1.0 Ul'dah was so cold and lifeless, even with NPCs.

    And the 1.0 Shroud was a pain in the ass. Oh... this river again, this river again, this forest road again, this forest road again... what is this heavy glowing lightning...

    (0)

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Ahmbor View Post
    The 1.0 texture were overall very bad and copy past all over the place and that in a very bad way.
    1.0 Ul'dah was so cold and lifeless, even with NPCs.

    And the 1.0 Shroud was a pain in the ass. Oh... this river again, this river again, this forest road again, this forest road again... what is this heavy glowing lightning...

    Terrain and textures are not exactly the same, though having copy paste would help have higher res textures (reusing the same texture/less active space needed). Texture is the skin, the feature (river/cave/rock) being used in the same exact way over and over would be terrain (models that make the terrain, w.e). Anyway, you can have good textures and awful terrain. Seems like you're talking about the copy pasta formations of 1.0.

    I miss the higher res/more intensive 3d mappings (bump) and shaders. DX11 update now is neat but maybe they can add little bits here and there over time, say some programmer on a side project - if they get time for those things.
    (2)
    Last edited by Shougun; 12-24-2014 at 04:42 PM.

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