Results 1 to 10 of 122

Hybrid View

  1. #1
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    I hope they turn the classes into there own jobs. >3>
    My question is, if they get rid of classes, how are they going to handle Scholar and Summoner?
    (5)

  2. #2
    Player TheodoreMcIntyre's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    158
    Character
    Theodulus Deodoros
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Mimilu View Post
    I hope they turn the classes into there own jobs. >3>
    My question is, if they get rid of classes, how are they going to handle Scholar and Summoner?
    They're probably not going to get rid of them.
    If anything, they're just not going to use it anymore for future classes.
    (5)

  3. #3
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,844
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I like your class/job ideas. I think SE could still use the class system it just needs to be retooled for further usefulness. Like maybe the classes skills end at 30 and the job skills start at 30, but instead of only being issued every 5 levels make them a bit more frequent, and have class and job specific traits too.
    (0)

  4. #4
    Player
    LeoEmpire's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    18
    Character
    U'leoh Tia
    World
    Balmung
    Main Class
    Pugilist Lv 70
    I wasn't expecting to come back to this with all this discussion.

    How is a Job without a class is supposed to work? Classes are the source of cross abilities. They could change it, but I like the idea that leveling one thing could potentially help something else.

    Perhaps it is difficult to balance Summoner/Scholar, that might become easier as items in the game become more complex. At the very least, they would have more tools to tweak their effectiveness. It would be an error to abandon the idea of multiple jobs stemming from a class after 1 attempt.

    I know this goes against a lot of what was done from the transition from 1.0 to 2.0, but I personally would like to see a little more variation. Just so it doesn't seem like all Bards are the same or all White Mages are the same, etc. I'm afraid if that if we move away from what classes are as a concept, we'll just see even more corralled gameplay in the future.
    (0)

  5. #5
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by LeoEmpire View Post
    I like the idea that leveling one thing could potentially help something else.
    This isn't very scalable though. As more and more cross-skills are add, the possible "configurations" of each PC increases and balancing becomes harder.

    If you want balance then customizability of PCs, variety of weapon/spell effects and other novel ideas are often casualties - sacrificed at the altar of balance.

    Not really should it's worth the sacrifice IMHO.
    (0)

  6. #6
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Bishop81 View Post
    This isn't very scalable though. As more and more cross-skills are add, the possible "configurations" of each PC increases and balancing becomes harder.
    Honestly the only thing that has more configurations are classes. Jobs are still limited to cross class skills from 2 other classes. Possible configurations will not be as great as it seems. It potentially allows for other classes to diversify instead of the same pool of base classes.

    SCH can use CNJ and THM. WHM can use ACN and THM.

    Unless that was their intent. Astrologian will have access to stoneskin and swiftcast as cross class abilities. So then the only difference will be is the job/class specific abilities in the current pool and the new abilities from the new jobs. All other cross class selections will be boiler plate. Seems pretty boring IMHO.
    (0)
    Last edited by Wintersandman; 03-04-2015 at 02:10 AM.