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  1. #101
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Cariborne View Post
    Snip.
    Dragon Kick does more than you think it does. Also if you look at what I stated (buffing or debuffing which affect healing). Also with the Cooldown on virus WHM and BLM should have it as well.

    Quote Originally Posted by Cariborne View Post
    As for the Extra Job, they're called that because they aren't the usual Job, and they dont use a Class. Square said they messed up on Classes, so they'd probably move away from them.
    Again you entirely missed what I said. "calling them an "Extra Job" is really just a way to appease the masses and keep it simple on their end without having to go into any further explanation."
    (0)

  2. #102
    Player
    Cariborne's Avatar
    Join Date
    Aug 2013
    Location
    N/A
    Posts
    124
    Character
    Cariborne Aasami
    World
    Siren
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Firepower View Post
    I wonder if they are looking to phase out cross class skills (to allieviate the pressure on control pad users and create more job specialisation) for instance if you take the 5 cross class abilities most jobs all use the same ones.
    I really think this is what Square will be doing, and I'm excited!

    Quote Originally Posted by Wintersandman View Post
    Dragon Kick does more than you think it does. Also if you look at what I stated (buffing or debuffing which affect healing). Also with the Cooldown on virus WHM and BLM should have it as well.
    Friend just used Dragon Kick, totally only increased Blunt damage by 10%. Monk is the only Blunt damage dealer in the game right now, unless you're staffing and booking people as a caster. Am I missing some hidden ability to this? Virus has a Cooldown of a minute on the boss. Once the Scholar uses it, 30s before it comes up you can drop another one from the Summoner. If you're missing one of the classes, then yes, White Mage or Black Mage should have it. But scholar and summoner should always have priority.

    Quote Originally Posted by Wintersandman View Post
    Again you entirely missed what I said. "calling them an "Extra Job" is really just a way to appease the masses and keep it simple on their end without having to go into any further explanation."
    I didn't miss the point at all. You're the one nitpicking, they want to get rid of classes and cross class. For what we have right now, it's neither a Class nor a Job. So they slapped on a different name
    .
    (0)

  3. #103
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Cariborne View Post
    Friend just used Dragon Kick, totally only increased Blunt damage by 10%. .
    decreases enemy's INT by 10%.

    Just like what virus on a SCH/SMN does, with extras (virus as a cross skill decreases STR + DEX, as a SCH/SMN it decreases INT and MND as well)
    (2)

  4. #104
    Player
    Cariborne's Avatar
    Join Date
    Aug 2013
    Location
    N/A
    Posts
    124
    Character
    Cariborne Aasami
    World
    Siren
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kuwagami View Post
    decreases enemy's INT by 10%.

    Just like what virus on a SCH/SMN does, with extras (virus as a cross skill decreases STR + DEX, as a SCH/SMN it decreases INT and MND as well)
    Ah, does it stack with Virus though since it's a bigger decrease, or is it more there for if you don't have a SCH or SMN? I'm kind of sad he didn't tell me about the Int Decrease when I told him to go kick something for me.
    (0)

  5. #105
    Player
    McFribble's Avatar
    Join Date
    Apr 2015
    Posts
    6
    Character
    Knave Wolve
    World
    Cactuar
    Main Class
    Rogue Lv 60
    I am brand new to the game, and upon further research, I'm a little bummed to find that my Rogue will be forced into turning into a generic Ninja late game. I would have much rather stuck to a more Thief archtype who could function as a DPS/Supporting class (perhaps mugging enemies of Potions, and throwing them at allies to heal them).

    I really feel like SE need to give some incentive for those who would rather stick to the core classes as opposed to being pigeonholed into a job. A Marauder being forced to drop his DPS in favor of a more tanky Warrior kind of sucks, and it would be nice for a Marauder to choose either Warrior for Tanking, or Berserker (who is more in line with the wild savage fighter theme of a Marauder) as a DPS option. Not only is it a little dishonest for new players who don't know how the system even works (Because someone wanting to be a Sword/Board Gladiator having to run into a holy soldier?), but it kills a lot of the charm of building your ideal FF to life.
    (0)

  6. #106
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by McFribble View Post
    I am brand new to the game, and upon further research, I'm a little bummed to find that my Rogue will be forced into turning into a generic Ninja late game. I would have much rather stuck to a more Thief archtype who could function as a DPS/Supporting class (perhaps mugging enemies of Potions, and throwing them at allies to heal them).

    I really feel like SE need to give some incentive for those who would rather stick to the core classes as opposed to being pigeonholed into a job. A Marauder being forced to drop his DPS in favor of a more tanky Warrior kind of sucks, and it would be nice for a Marauder to choose either Warrior for Tanking, or Berserker (who is more in line with the wild savage fighter theme of a Marauder) as a DPS option. Not only is it a little dishonest for new players who don't know how the system even works (Because someone wanting to be a Sword/Board Gladiator having to run into a holy soldier?), but it kills a lot of the charm of building your ideal FF to life.
    More interesting (mechanical) class traits + the ability to cross-class traits would probably do the trick (rather than just having Internal Release and Mantra, and Haymaker and Featherfoot from Pugilist, give us some fitting undermechanics from which those abilities would reasonably stem (Chi and Footwork, for instance), and allow us to use those as well on other classes, even if only proportional to the abilities we've taken as well). Other than that, just more job from each class (Thief/Outlander/Assassin vs. Ninja) would give more options at least, even if the class itself still wouldn't be especially viable. They'd just have to be less rigid than the class-->job system is currently, to allow for more variance (likely allowing the base/class abilities to be adjusted with change in job crystal). In general, as I see it, each class should be able to go in an interesting direction via its cross classes, and the job skills ought to just be some additional, and fairly insular/packaged options that the other classes don't have and therefore can't transfer from. Shouldn't have to be the only thing actually used. That's in theory/preference, anyways, but, naturally, I'm not about to go and use a class until it's balanced in at least some respect, either. /shrug
    (0)
    Last edited by Shurrikhan; 04-21-2015 at 01:33 PM. Reason: typos

  7. #107
    Player
    McFribble's Avatar
    Join Date
    Apr 2015
    Posts
    6
    Character
    Knave Wolve
    World
    Cactuar
    Main Class
    Rogue Lv 60
    Yeah, a bigger focus on branching out from the core classes should have been done. I get that the Ninja utilizes all of the Rogues skills, but I think a Ninja should have all of the Rogue skills tweaked a bit to fit a more Stealth/DPS role (Mug for a Ninja would function in a similar manner, for similar damage, but could instead be renamed "Ambush" and act as a gap closer, while a potential Thief archtype would pull a "potion" charge, and could use those charges to act as a unique healing skill).

    Obviously these are just rough examples, but this is the sort of thing I would much rather see the game try to attempt rather than cookie cutter and linear classes seen in the other 5000 MMOs ont he market.
    (0)

  8. #108
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by McFribble View Post
    snip.
    Everything you mentioned is what was so exciting about the class system. Which is why I am personally hoping they don't abandon it. Yeah balancing is tough but figure it out.
    (0)

  9. #109
    Player
    ZodiacBrave's Avatar
    Join Date
    Oct 2014
    Posts
    53
    Character
    Zodiac Brave
    World
    Leviathan
    Main Class
    Lancer Lv 50
    I am also loving the concept of the Class-Job system, so I totally support it. Jobs are much more focused with the role you are playing (Tank, DPS, Heals) while Classes give more versatility. We should be given more freedom in our builds as to not end up being the same as the millions other players with the same Job. (All Dragoons are STR focused, all Tanks are VIT focused)

    I am hoping they could make Classes a viable alternative way to play end-game too. I am trying a healer Archer and a DPS Gladiator with my toons. But at present my heals and damages are far too weak compared to jobs of each respective role. A THM having 50 mind heals around 100+ HP (actual healers might have healed more), an ARC with 50 mind heals almost exactly 50 HP. My choice of sacrificing some of my Archer's DPS in order to be a viable emergency healer is not worth the trade-off. (Though my crap heals DID save my guildhests from failing on at least 2 occasions)

    Obviously, these customizations won't be acceptable in PUG raids and dungeons, but for personal adventuring they should at least be fun to play.
    (0)

  10. #110
    Player papichulo123's Avatar
    Join Date
    Oct 2014
    Location
    udalh limsca
    Posts
    791
    Character
    Frederick Chronos
    World
    Lamia
    Main Class
    Goldsmith Lv 70
    i hope they get rid of the ones we have already too
    (0)

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