RNG is just that: random. I got my Levi spear on my third kill, but it took me about 75 Ifrit runs to get the spear from there.
RNG is just that: random. I got my Levi spear on my third kill, but it took me about 75 Ifrit runs to get the spear from there.
Yup, welcome to rng. FC mate is at roughly 70 T9 kills and never saw the axe drop. I myself farmed the heck out of T6 for the slaying earrings and never seen them drop either.
Nowhere near the levels of bad luck that you guys have been having, but I have 27 Diamond Dusts and I still haven't seen the spear drop. No idea how many times I did Shiva before last Tuesday. I have however seen the Monk fists at least 10 times.
I get that they don't want to restrict loot to only what classes are in the battle. But can't they improve the odds somewhat? Like loot is twice as likely to be for classes that are actually in the party.
Only issue with this is everyone can roll need. Fine if you're in a friendly FC group, but in party / duty finder most who already have the weapon for the class they are playing will roll for their 5th/6th/7th token just for a class they may some day level.its not. it just proves why the devs have no braincells when it comes to a good or rather "fair" loot system. rng may sound like everyone has equal chance while in fact its not fair at all when some people need to put in 10 times more effort than others. thats just outright bullshit of a system. replace loot with tokens like current 4 man expert dungeons and the problem is GONE. with the ID in place on coil turns it makes no sense to have RNG on top of that aswell. its already streched out enough. there needs to be a limit to BAD rng in the form of tokens or something else you can collect to get a damn reward. if youre able to clear the content you DESERVE your reward. human brains want to be rewarded. not slapped in the face by RNG over and over again. but it seems asian devs will never get that point.
Perhaps a better system would be to drop one random weapon (as is already happening), but in addition give every player a token. Maybe 15 tokens can be exchanged for a weapon at Revenants Toll. In other words you might get lucky, which feels awesome, if not you are always guaranteed a weapon after 15 clears (which isn't as excessive as RNG's possible 100 or more clears).
Last edited by Velo_Vandore; 12-15-2014 at 09:25 PM.
I would totally love that! It retains what the lucky players want and also includes what the unlucky players need. Farming T9 (which isn't sure-kill if you don't have a static) 100 over times just for a weapon that will very soon be easily outgeared is just ridiculous.Perhaps a better system would be to drop one random weapon (as is already happening), but in addition give every player a token. Maybe 15 tokens can be exchanged for a weapon at Revenants Toll. In other words you might get lucky, which feels awesome, if not you are always guaranteed a weapon after 15 clears (which isn't as excessive as RNG's possible 100 or more clears).
The Diamond Dust was a nice addition in my opinion but heck, the weapon itself isn't even dropping for some people
Not to mention that I have never had a chance with my NEED on those primal mounts...
Hi Velo,Perhaps a better system would be to drop one random weapon (as is already happening), but in addition give every player a token. Maybe 15 tokens can be exchanged for a weapon at Revenants Toll. In other words you might get lucky, which feels awesome, if not you are always guaranteed a weapon after 15 clears (which isn't as excessive as RNG's possible 100 or more clears).
Yah I posted about this last week. In FF XIV 1.0, Yoshi P actually did put in this system:
* (No Lockouts) Low Chance for a Weapon Drop *and* 100% Token Drop. Collect enough Tokens and you get the Item of your choice.
It worked really well and seemed the most fair for all players:
You get the "Lottery/RNG feel" (that some players seem to like), and after enough wins, you get enough Tokens to trade in for your weapon (if you were just too unlucky). Win-win.
I hope they bring this back for 3.0 Heavensward. Please.
Playing the lottery is apparently the single greatest experience one can have in an MMO.
I mean, that's not true, but game developers certainly seem to think so, especially these ones. Would be way better if you could buy the items with currency once you had clear, and got currency from clearing similarly or same tiered content.
Would also be nice if they abolished welfare gear and only had legit drops from actual content.
i sometimes hate this game for giving random loot =\
Hi Velo,
Yah I posted about this last week. In FF XIV 1.0, Yoshi P actually did put in this system:
* (No Lockouts) Low Chance for a Weapon Drop *and* 100% Token Drop. Collect enough Tokens and you get the Item of your choice.
It worked really well and seemed the most fair for all players:
You get the "Lottery/RNG feel" (that some players seem to like), and after enough wins, you get enough Tokens to trade in for your weapon (if you were just too unlucky). Win-win.
I hope they bring this back for 3.0 Heavensward. Please.
People get fully geared, and quit the game faster.
They make less money.
They will avoid the mistakes of 1.0
As I understand it the issue is more that a minority of players have terrible luck. Some lucky players may get geared up quickly anyway with the drop system that's in place now. Adding token exchange in addition to the random drop that's already in place doesn't have to affect subscriptions - Square Enix can set the pace they desire with tokens / token weekly caps (excluding the randomness of the actual gear drop). The tokens are simply a fail safe for the unlucky players.
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