Quote Originally Posted by Chuloon View Post
I'm saying it's what separates the mediocre NIN from the good ones. Any dumb-dumb can memorize a 3 skill sequence and spam them at any rate they wish--a player with skill will adapt to how the system is and maximize their potential.

Do I think it would be a QoL improvement to stabilize lag so it's easier to get Mudras off? Absolutely I do, but that's not really within SE's control. That being said, using Mudras are supposed to be part of the skillset as NIN, and knowing the delay on them is a huge part of mastering that skillset. So yeah, in conclusion, I think removing the GCD from Mudra would be a handicap instead of a QoL improvement.
You lost all credibility when you said this. There is legit server sided mudra lag depending on your location and how many people are in the area with you. If I go to my FC house and do my mudras they are smooth. In some instances they are HORRID 3+ second huton/suitons, and this is all out of my control. Theoretically, all that should take is 1.5 seconds for the mudras + the animation and be done with it, but that is not how it is playing out. The problem is, if SE can not fix the current system, they need to think of a way to get a new one in, because the current one is not working for everyone. Even people with good net complain about it. It is really based on how the server feels at the time of your inputs.