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  1. #1
    Player
    Chuloon's Avatar
    Join Date
    Jun 2013
    Posts
    17
    Character
    Chu Nami
    World
    Ultros
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Massterchef View Post
    The minimum wait time for macros is 1s so a ninjutsu/mudra macro will operate at the same speed regardless. GCDs were made 0.5s so that a manual user would perform at a higher level than a macro-user.
    I'm not talking about that kind of macro. I'm talking about 3rd party macros like the ones on keyboards and such.
    (0)

  2. #2
    Player
    Massterchef's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Zetsu Tei
    World
    Leviathan
    Main Class
    Alchemist Lv 55
    Quote Originally Posted by Chuloon View Post
    I'm not talking about that kind of macro. I'm talking about 3rd party macros like the ones on keyboards and such.
    So mudra delay should never be fixed because people may macro them via 3rd party?
    (0)

  3. #3
    Player
    Chuloon's Avatar
    Join Date
    Jun 2013
    Posts
    17
    Character
    Chu Nami
    World
    Ultros
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Massterchef View Post
    So mudra delay should never be fixed because people may macro them via 3rd party?
    I'm saying it's what separates the mediocre NIN from the good ones. Any dumb-dumb can memorize a 3 skill sequence and spam them at any rate they wish--a player with skill will adapt to how the system is and maximize their potential.

    Do I think it would be a QoL improvement to stabilize lag so it's easier to get Mudras off? Absolutely I do, but that's not really within SE's control. That being said, using Mudras are supposed to be part of the skillset as NIN, and knowing the delay on them is a huge part of mastering that skillset. So yeah, in conclusion, I think removing the GCD from Mudra would be a handicap instead of a QoL improvement.
    (0)

  4. #4
    Player
    Massterchef's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Zetsu Tei
    World
    Leviathan
    Main Class
    Alchemist Lv 55
    Quote Originally Posted by Chuloon View Post
    I'm saying it's what separates the mediocre NIN from the good ones. Any dumb-dumb can memorize a 3 skill sequence and spam them at any rate they wish--a player with skill will adapt to how the system is and maximize their potential.
    Problem being there's little you can do to adapt to lag other than slowing yourself/rotation down. That isn't maximizing your potential at all. With a 0.5s animation as suggested, mudra-use will be the exact same feel as we currently have minus delay. While I agree with some of the sentiments of your posts, I can't see how the current system is much different than the one I've suggested other than not being able to double down on mudras.
    (1)

  5. #5
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Chuloon View Post
    I'm saying it's what separates the mediocre NIN from the good ones. Any dumb-dumb can memorize a 3 skill sequence and spam them at any rate they wish--a player with skill will adapt to how the system is and maximize their potential.

    Do I think it would be a QoL improvement to stabilize lag so it's easier to get Mudras off? Absolutely I do, but that's not really within SE's control. That being said, using Mudras are supposed to be part of the skillset as NIN, and knowing the delay on them is a huge part of mastering that skillset. So yeah, in conclusion, I think removing the GCD from Mudra would be a handicap instead of a QoL improvement.
    You lost all credibility when you said this. There is legit server sided mudra lag depending on your location and how many people are in the area with you. If I go to my FC house and do my mudras they are smooth. In some instances they are HORRID 3+ second huton/suitons, and this is all out of my control. Theoretically, all that should take is 1.5 seconds for the mudras + the animation and be done with it, but that is not how it is playing out. The problem is, if SE can not fix the current system, they need to think of a way to get a new one in, because the current one is not working for everyone. Even people with good net complain about it. It is really based on how the server feels at the time of your inputs.
    (8)

  6. #6
    Player
    Chuloon's Avatar
    Join Date
    Jun 2013
    Posts
    17
    Character
    Chu Nami
    World
    Ultros
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ephier View Post
    You lost all credibility when you said this.
    Lost credibility? We're literally saying the same thing. If you read even a little of what I wrote, you'd know I think it would be "a QoL improvement to stabilize lag so it's easier to get Mudras off." The argument is whether the GCD should be removed and a client-side solution is the best fix for that, which I don't believe it is. My argument is that having a GCD on the Mudras is important to show skill in your class--in no way am I suggesting I support laggy servers and skills that go off. READ THIS
    (0)

  7. #7
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Chuloon View Post
    Lost credibility? We're literally saying the same thing. If you read even a little of what I wrote, you'd know I think it would be "a QoL improvement to stabilize lag so it's easier to get Mudras off." The argument is whether the GCD should be removed and a client-side solution is the best fix for that, which I don't believe it is. My argument is that having a GCD on the Mudras is important to show skill in your class--in no way am I suggesting I support laggy servers and skills that go off. READ THIS
    You're saying mostly the same thing. You add in the small caveat of "they shouldn't change the system to make thing better for people because that would make it easy for noobs" whereas the other poster doesn't. The problem is, SE themselves has said this may not be something they can fix due to varying internet shenanigans with servers and such.

    The point of the original post is, if they can't fix it to work correctly for everyone (not just Japan), then the whole thing should be revisited to try and find a solution. Yes, even if it means "knowing the delay on them and working with it" is not longer a "part of the skillset" and potentially less skilled players can perform nearly as well as the more skilled ones when it comes to Mudras. Oh no.

    Ever since switching to NIN as my main I've had to use Pingzapper to ensure my Mudra usage comes out mostly correct. Having to pay for additional software because SE made a solution that only works for a small portion of its customers is not good.
    (3)
    Last edited by AlphaDragoon; 12-20-2014 at 04:57 AM.

  8. #8
    Player
    Chuloon's Avatar
    Join Date
    Jun 2013
    Posts
    17
    Character
    Chu Nami
    World
    Ultros
    Main Class
    Lancer Lv 50
    Quote Originally Posted by AlphaDragoon View Post
    You're saying mostly the same thing.
    Yes, I realize that. What I'm trying to say is that, and I'll emphasize it so everyone sees it, while I don't support a laggy system as part of the NIN skill set, I don't think removing GCD completely is the fix NIN should get for the issue of laggy Mudras. Does that make sense? I believe a fix should be made as "a QoL improvement to stabilize lag so it's easier to get Mudras off," but making the mudra system so easy it's dummy proof isn't the answer. That's the only thing I've been trying to say. I'm just trying to find a better solution than the one the OP suggested.

    Am I seriously the only player on these forums that thinks skillful play should be rewarded more than just rolling your face over your keyboard? NIN was designed to have a high skill ceiling to pull high damage numbers. I don't think it's unreasonable for some difficulties included in the class to let you reach those huge numbers--in this case, a static GCD.
    (0)