Well you get tomes/exp faster when you speedrun the dungeon, isn't this a good enough reason to do it fast? You should cast Stoneskin 2 with Swiftcast between the pulls.
I personally HATE tanks who do single pulls and waste my time by doing that.
Well you get tomes/exp faster when you speedrun the dungeon, isn't this a good enough reason to do it fast? You should cast Stoneskin 2 with Swiftcast between the pulls.
I personally HATE tanks who do single pulls and waste my time by doing that.
Fast or slow, you're getting the same amount of tomes.
Also, this is a pretty much never-ending argument, so I'll encourage you to look to older threads of a similar nature for very good input on both sides of the argument. Now on a personal note, pick any role, I pretty much hate speed running - that is, the old fashioned, "pull everything and aoe til they're dead" methods. That worked when we were all i90-100s running i55 dungeons. Expert dungeons are i80 (in perspective, T5 is i83); enemies hit back now, and not even the best healer can heal more damage coming in from 6 or more enemies than damage going out.
Also, there's a big difference between can and should. You CAN run things faster, generally with larger risks of wipes, but SHOULD you always? I mean, I CAN DPS as a healer, but SHOULD I always? I CAN tank as a Bard, but SHOULD I?
Plain and simple, you feel pressured to run something a particular way you're not comfortable with or dislike? Drop party. Who cares about tomes? Whether that run or the next, you're going to end up getting the same amount regardless. Start with 0 on a Tuesday, you're going to stop at 450 whether still Tuesday or next Monday. So if you have to, eat the timer. Tank or not, don't let someone else decide how you should have to run a dungeon. Worst case scenario, find like minded individuals in party finder and run with them. You can do ex roulettes as a premade now, thankfully.
Last edited by ThirdChild_ZKI; 12-18-2014 at 08:44 PM.
Tanks I think have been programmed to speed run as much content as fast as possible imo. Most people want to be in and out of dungeons as fast as they can unless they are brand new to it or are farming loot for a new job. If that's something that's agreed upon and feasible depending on the content level then that's fine, but the problem is when other roles (DPS mostly) force the tank down the SR role by taking over their job if they don't approve of the speed that they handle the run, or by the tank not assessing their party makeup well enough to know SR's just aren't possible with two melee in a dungeon...but they do it anyway. With the content as grindy as it is now I can't say I blame them for trying to SR with the relic dungeon drops though. SE is kind of forcing it on them if they want to finish their relics. Its the same with other classes though too, they just don't happen to be in a role that sets the pace of a dungeon.
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