People seem to know Xeno on these forums, so I'll just share this:
https://www.youtube.com/watch?v=EesAvfgSmtA (this is with Ruby accessories, but note the lead he has)
The aggro you generate will not be overshot by a DPS, even with a gear disparity. Back in 2.3, I had a friend who was HA + Sold geared with an i110 weapon (from 2.2), meanwhile I had a i90 Bravura Zenith and an NQ Noct Chest from the start of 2.2 (skipped that patch almost entirely). I never lost hate to him with my opener, and he didn't even use Quelling. If you're against the idea or think it sounds too good to be true, you can always test it yourself. Ditto's correction of the rotation I posted is the one you should be trying out as it will generate the most threat, though if you're super paranoid you can pre-pop Unchained to go with your Tomahawk/OP, or directly after it in place of Brutal Swing and move Brutal Swing to after Heavy Swing.
Either is fine, sometimes pulling with OP can be risky if Foes is up as you have to go past the aggro range of the enemy to use OP vs Tomahawk which can be used as soon as you enter aggro range.
With no offensive buffs, you will definitely lose hate unless you outgear the DPS by quite a bit or are wearing full i110/i120/i130 STR accessories (even then it's pretty risky). With buffs, you won't lose hate unless THEY outgear you by... a really, really, reaaaally large margin. If you want to run another test, use Ditto's rotation and see if you lose aggro. If you don't, opening with SE is optimal. If you do, then opening with BB is optimal. I've personally never lost hate with that rotation against even the most balls to the wall DPS, but I'd love to see more people trying it out and seeing if it works for them.
If you want to avoid only having 2 GCDs after using 2 combos and an IB, use your CDs like this:
Infuriate -> Tomahawk -> Brutal Swing -> HS -> Unchained -> X -> Zerk -> X -> IR -> 2nd combo -> IB -> 3rd combo. Also Brutal Swing whenever it's off CD.
With enough SS (390+) you can fit in a Fracture before the IB, but if you're not worried about that just make sure you Zerk after the 2nd hit of your combo, that way you can fit in 3 + 1 IB.



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