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  1. #1
    Player
    Thistledown's Avatar
    Join Date
    Oct 2014
    Posts
    340
    Character
    Mighty Miggles
    World
    Tonberry
    Main Class
    Fisher Lv 50
    I Infuriate>tomahawk (unchained)>HS(berserk)>skull sunder (internal release)>butcher's block.

    Anything else that follows it would be situational. In Titan EX I'd probably pop SP afterward follows immediately by IB to mitigate the first mountain buster. I think I fit in two more gcd before pacification kicks in. So that's going to be Fracture (I know I know) and Heavy Swing or something.

    I'm still learning but I don't feel comfortable not opening with BB combo.
    (0)

  2. #2
    Player
    Raylan's Avatar
    Join Date
    Apr 2014
    Posts
    34
    Character
    Raylan Blackthorne
    World
    Phoenix
    Main Class
    Marauder Lv 50
    To be honost, opening with a combo to get storm's eye up is a really bad idea in Final Coil unless you tell your DPS to hold out for a bit.

    as a Warrior currently progressing on T13 and surrounded by great dps players with i130 weapons this doesn't fly. Ofcourse getting the most out of your dps and rotation is great but we are there to tank and let the real dpsers pull the numbers. When you've established enough enmity then worry about your optimal rotation.

    Don't forget about those cooldowns and weaving em through your skills.
    (0)

  3. #3
    Player
    LichKaiser's Avatar
    Join Date
    Aug 2013
    Location
    unknow
    Posts
    25
    Character
    Lich Kaiser
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    The only good way to zerk w/o the risk of dps or ot will steal aggro at opening is begin with a tomahawak+BB combo. Then build dps and increase aggro with the zerk tactic:
    Tomahawk-BB combo->SE combo(with unchained bfore of SS and barserk bfore of s.eye)->x2 BB combo.
    I can say no matter what u do if u start with a SE combo all group will steal aggro.
    Xeno is a gr8 war but still his dps w8 to bust dps wen he start. Mine do not w8. If u play with pugs or with dps that busrt theyr dps at start u better do a BB combo.
    Say to ur dps to w8 coz u need to maximize ur dps as tank is soo orible and nosense idea.
    (1)
    Last edited by LichKaiser; 12-18-2014 at 02:04 AM.

  4. #4
    Player

    Join Date
    Jul 2011
    Posts
    644
    here is a rotation that don't boost agro but optimize the damage but i don't often have loosing agro problem even by using this, depending the situation and the fight off course, don't do that on T9 as main tank XD where you have to keep you alive by doing inner beast when you have to.

    But it's steel good to many fight
    Toma hawk, Butcher combo, blood bath, fracture, then storm eyes combo (or the other to get less damage), another butcher combo, i have the stacks, then i do unchained, internal release, fracture, bersek, storm eyes combo, storm eyes combo again, i have the stack then i use inner beast, influrate, inner beast, pacification
    (btw when you are dpsing the same boss a other tank is MT, doing exactly that but replace all the butcher combo, by storm eyes combo)
    and why ? storm eyes and inner beast is the most damaging skill of the war, also never burst without defiance even if you are dpsing as off tank

    btw on the discussion below you can realy take the advantage of have dps ring or i90 ruby +force melded by doing that
    also i think even i love play in force with my war, butcher combo still the first thing to do after a pull
    (0)
    Last edited by kensatsu; 12-19-2014 at 11:35 AM.

  5. #5
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    More damage in opener with buffs = More DPS overall. Thus, SE -> BB is optimal damage. SE->BB->BB generates more overall enmity than BB->SE->BB due to both BBs being buffed by Maim and SE, whereas only one of them is buffed for the second. If you don't lose hate starting with SE, SE is optimal. If you do, use BB. It doesn't really matter, I don't honestly care enough to continue this. I'd just like to recommend people try SE first with buffs and if they aren't losing aggro to use it, as it is the better option as long as you meet that one stipulation. A PLD holding back one RoH so that a WAR can get a larger enmity threshold to rotate SE -> SP more often is something I think is fine. I don't know what "burst" DPS people are losing aggro to, but I'd be more than happy to hear what the rotation is for the DPS that's pulling. I have a feeling Quelling Strikes isn't involved, but if it is then I'm all ears.
    (1)

  6. #6
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    I usually do infuriate > tomahawk > heavy swing > skull sunder > butchers block (to establish some agro) > heavy swing > Maim > unchained > internal release > storms eye > berserk (this is when i begin pull away. Can even grab hate off a paladin without provoke and be miles ahead of them in hate) > heavy swing > skull sunder > butchers block > fracture > heavy swing > skull sunder > butcher block and inner beast to finish.

    Your aggro would be about at 100% obviously but people with 125 weapons, their agro bars will be at like 5% lol the paladin will probably be at 40-50% if they are in shield of oath.
    (0)
    Last edited by melflomil; 12-19-2014 at 04:49 AM.

  7. #7
    Player
    Xenosys's Avatar
    Join Date
    Dec 2013
    Location
    indianapolis
    Posts
    97
    Character
    Xenosys Vex
    World
    Sargatanas
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Sleigh View Post
    I've been doing ...

    (pre-pull Infuriate > Unchained > Berserk) > Tomahawk > HS > IR > Maim > Brutal Swing > SE > HS > SS > BB > IB > Fracture (Pacification)

    Typically it holds against anything minus a PLD critting RoH. Definitely higher damage than say Tomahawk > BB combo > BB combo, but the part up to the second HS is where aggro can be tricky against optimal BRD/PLD/DRG/BLM openers, which case I've been using Second Wind after SE for an aggro burst. Is there something that's more damage with possible other benefits?
    Hey Sleigh! A good standard opener would look something like this: Infuriate> Overpower/Tomahawk> Unchained> Heavy Swing> Blood Bath> Maim> Internal Release> Berserk> Storms Eye> Heavy Swing> Skull Sunder> Butcher's Block> Fracture> Heavy Swing> Inner Beast> Maim> Storm's Eye> Pacification Panda

    Depending on your ping you may not be able to squeeze in "Internal Release" and "Berserk" back to back. So if thats the case just weave in "Internal Release" after Storm's Eye. Also Youll want to start with Overpower whenever possible or if you DPS severely out gear you just use an additional Overpower at the beginning of the combo so you wont have to worry about aggro issues.

    I use this opener all the time with no issues of losing threat. Your pld co-tank should riot blade on the first combo then feel free to spam RoH the entire fight. If dps happen to pull by not using quelling let them die then laugh at them because that is dps being bad. Not you. It is not an Epeen contest with aggro. It it about the group as a whole maximizing their opener.

    My dps go extremely hard right at the start of every fight, so I know this opener is solid and will not cause any aggro issues. Also a lot of people forget that activating Buffs also draws aggro and while it is minimal it does add up! However I will say this, and this is very important! Depending on you connection i would recommend a minimum of 410 Skill Speed to complete this opener without any issues. I usually have a bit more but 410 is a "safe" number if you cant get fully melded I90 ruby crafted
    (2)
    Last edited by Xenosys; 12-20-2014 at 02:43 PM.

  8. 12-22-2014 01:36 AM

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