Results 1 to 10 of 41

Hybrid View

  1. #1
    Player
    nothingtoregret's Avatar
    Join Date
    Feb 2014
    Posts
    26
    Character
    Yu Narukame
    World
    Twintania
    Main Class
    Botanist Lv 76
    Quote Originally Posted by Sibyll View Post
    For the people suggesting Storm's Eye Combo before BB combo: Are your DPS not attacking the boss? I find it hard to believe you wouldn't lose threat unless you grossly out gear the DPS or the DPS are just bad at their class.

    I do: Infuriate->Tomahawk->Brutal Swing->Heavy Swing->Unchained->Skull Sunder->Berserk->Butchers Block->Internal Release->Heavy Swing->Maim->Storm's Eye (or Path)->Inner Beast.
    No it's not a matter of dps being bad. With enough gear it's perfectly viable to start with storms eye. As u only need to be in front of every one. Doesn't matter how much and after the eye u do ur butchers block combo which puts u massively in front. If ur unsure about holding hate at first then using butchers block combo is viable, but when looking for the optimal opener it's with storms eye first.
    (0)

  2. #2
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by nothingtoregret View Post
    No it's not a matter of dps being bad. With enough gear it's perfectly viable to start with storms eye. As u only need to be in front of every one. Doesn't matter how much and after the eye u do ur butchers block combo which puts u massively in front. If ur unsure about holding hate at first then using butchers block combo is viable, but when looking for the optimal opener it's with storms eye first.
    With enough gear, as in you are out gearing your DPS? Yea you can do that. If the DPS are in gear comparable to you then you will either lose threat or the DPS will have to interrupt their rotation so they don't pull.

    How is Storm's Eye an optimal opener to Butcher's Block? What exactly are we optimizing?
    (0)

  3. #3
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Sibyll View Post
    With enough gear, as in you are out gearing your DPS? Yea you can do that. If the DPS are in gear comparable to you then you will either lose threat or the DPS will have to interrupt their rotation so they don't pull.

    How is Storm's Eye an optimal opener to Butcher's Block? What exactly are we optimizing?
    Assuming you're doing the opener I mentioned, your buffs are what keep you from losing threat. Your DPS can easily spike to 500 with that opener, if another DPS tears off of you they have to be going in hard while at the same time, out gearing you hard. By the time anyone ever comes close to taking threat, skull sunder alone takes it all back before they even get a chance to pull.

    Your enmity generating skills aren't the only skills that generate threat.
    (0)

  4. #4
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Hmm, an interesting topic, unlike most threads on this board.. Let's see if can keep it going. =)

    How is Storm's Eye an optimal opener to Butcher's Block? What exactly are we optimizing?
    "Optimal" = maximizing both enmity and damage. Measured as a total at end of "opener" sequence. Requirement during sequence that it constantly maintain more enmity than high damage opening sequences of other classes of equivalent gear level.

    Sounds like people have been following that already, more or less, so I just try to articulate it a bit.

    Now 2 interesting points I heard already:
    A) First combo SE vs. BB: If assume that both are going to be in your opener anyway, then obviously SE->BB will be higher total enmity AND damage due to maim and SE buffing the BB combo ... IF AND ONLY IF the sequence reliably stays ahead of DPS enmity. To me, the last part is a question mark: worth it if can make it work, but I'm not sold yet.
    B) Overpower vs. Tomahawk to start: A previous poster mentioned 5x and 3x enmity multipliers -- I'd like to see a source on that. Regardless though, every measurement I've seen and my own experience say that Overpower is a considerably higher enmity multiplier than Tomahawk.
    The drawback of Overpower is the shorter range. Assuming Tomahawk used at max range, that means that your next weaponskill (Heavy Swing probably) comes "later" in relation to your being in melee range. Like, you Overpower, then enemy comes to you, then you wait for GCD. With Tomahawk, more or all of the GCD is spent in the enemy coming to you. So, while Overpower is clearly the higher enmity ability, the ~1 sec time difference makes the comparison result unclear in my mind.
    (0)
    Last edited by RhazeCain; 12-17-2014 at 07:19 AM.

  5. #5
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by RhazeCain View Post
    Hmm, an interesting topic, unlike most threads on this board.. Let's see if can keep it going. =)
    Thank you for clarifying.

    On your points:

    A) I am with you on the not being sold part. The bonus from Defiance isn't going to generate enough threat on your Maim and Storm's Eye, even with Unchained and Berserk. A DPS in comparable, or better, gear will rip threat if they are using cooldowns and maximizing their DPS. However, DPS aside what about the Paladin with Fight or Flight doing RoH? Even in Sword Oath RoH generates an appreciable amount of threat.

    B) I agree just from the numbers that Overpower is the winner in the enmity department. However, as you mentioned I just assume use Tomahawk as my GCD finish around when I get into range for my Heavy Swing.
    (0)