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  1. #111
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    What the OP describes is neither a crack nor a problem. It's by design and completely reasonable. If you level every Class you will be more powerful than people who level only one class.

    Complaining people who cross class are more powerful is the equivalent to people complaining that no one wanted to party with them in FFXI cause they didn't have a sub job leveled..
    (3)

  2. #112
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    The point of the armoury system was never to make any class serve a clearly defined role. It was, in fact, designed to push player into playing multiple classes and NOT play a single class to cap. They stated from day one when the game was first announced that Players were to build there own Character by leveling across all classes and adopting the necessarily abilities to do what they want. No one every said anything about hyper focusing on a single classes and being powerful. The Armoury system was design to make people who level across multiple classes more powerful. To call this a flaw in the system is like complaining chicken taste like chicken.

    If a player wants to be an effective tank they will have to level PGL and MRD.. to lvl 15. Or, they can level LNC and MRD to level 15 or CON and PGL to 15. There are so many options and varieties of ways to build a specific Party Role and none of them require any extensive work in more than one class. And the BASIC abilities you need from another class to optimize your role can be aqured in less than an hour. If you bought this game and for even one minute thought you could enjoy it by playing only a single class your out of your mind. At no point in time was it even suggested that this game was a One class to cap game.

    Worse yet, you are complaining about the diversity in the class system when you have already been given into with the Job system. The job system will hold your hand and tell you how to play your class for you and you wont have to put for any effort to build something of your own choosing. It will tell you your role in a party and give you all the nessisary abilities to do it adequately. Then when all is said and done you and your ONE class with your ONE job can sit around and be bored while the rest of us continue to play while new content is developed.
    (1)

  3. #113
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by AlexiaKidd View Post
    I am not asking for easy mode and I have my win thank you very much, so please come back when you have it on your GLA as main tank.
    WTF does that have to do with anything, you have now made this a personal issue and your arguments are now moot.
    (0)

  4. #114
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Hm... I can see what the OP is talking about, and personally while I don't entirely like the armory system and how just being a GLA no matter how long you play a GLA you'll still be inferior to a GLA that has CON/THM/MRD/PUG @50 I can't think of a way to remedy this that won't result in /wrists.

    How I see it.

    2 Karate practitioners Jack and Mike.

    Jack got a Blue belt in karate, then went ahead and took up Muy-thai a Judo.

    Jack now is good at karate, and has more grappling techniques and superior kicks from his other arts and that makes perfect sense. (Lets say KRT50 JUD30 THI30)

    Mike stuck with karate, and kept at it. logically, when it comes to karate, Mike should be better than jack, despite not being as versatile, Mike should now be a black belt, thus being better at karate than Jack even though he doesn't have any judo and muy-thai moves, his karate moves should be better than Jack's. Also makes sense. (Basicly hes KRT60)

    However, this isn't the case here, and both are capped at brown (KRT50) thus putting Mike at a disadvantage.

    Now to make my theory a reality, that requires that we get a set amount of levels (exactly like attribute points for physical levels) this keeping Jack @ KRT50/JUD30/THI30 and letting Mike advance at karate to KRT60.

    Jack got to do the arts he liked, and Mike wasn't forced to do arts he didn't like to be good enough to stand toe to toe with Jack.

    Another example is FFXI's crafting system: you can only get 1 craft to 100, and the rest are locked at 60, thus stopping people from being the best at everything, which nobody had issues with.

    How's that?
    (0)

  5. #115
    Player
    Leenk's Avatar
    Join Date
    Jun 2011
    Posts
    129
    Character
    Leenk Drakesbane
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I have to agree with the OP on this. Leveling every class to 50 does not require skill, just time. The fact that someone will become a much stronger class simply based on their free time is ridiculous. They should have advantages over other players, but not to such a degree that it can overshadow actual skill.

    I'm hoping that alot of higher tier abilities are made class specific, much like we've started to see with con. FFXI did this with it's sub-job system (preventing use of any sub job abilities past 37) and it worked great.

    Adding other classes abilities should suppliment your current skill, not define you. And it should definately not make you better simply because you had the time to rank up more than someone with a life.
    (3)

  6. #116
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Leenk View Post
    I have to agree with the OP on this. Leveling every class to 50 does not require skill, just time. The fact that someone will become a much stronger class simply based on their free time is ridiculous. They should have advantages over other players, but not to such a degree that it can overshadow actual skill.

    I'm hoping that alot of higher tier abilities are made class specific, much like we've started to see with con. FFXI did this with it's sub-job system (preventing use of any sub job abilities past 37) and it worked great.

    Adding other classes abilities should suppliment your current skill, not define you. And it should definately not make you better simply because you had the time to rank up more than someone with a life.
    Adding other class abilities to your class SHOULD define you. Thats the point of the entire system. What you people are asking for is the JOB system not the class system. You will get your targeted specialized JOBS by the end of summer. stop trying to destroy the Class system that other people love for its freedom and versatility.
    (1)

  7. #117
    Player
    Leenk's Avatar
    Join Date
    Jun 2011
    Posts
    129
    Character
    Leenk Drakesbane
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    The number of abilities you have should NOT decide whether or not your are a better players. As it stands, it does.
    (3)

  8. #118
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Leenk View Post
    The number of abilities you have should NOT decide whether or not your are a better players. As it stands, it does.
    The number of abilities you have is irrelevant, only the number of abilities that you can equip simultaneously matters. Every time youi equip a skill from a different class you can not equip one from the class you are using.
    (1)

  9. #119
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Arkine View Post
    Hm... I can see what the OP is talking about, and personally while I don't entirely like the armory system and how just being a GLA no matter how long you play a GLA you'll still be inferior to a GLA that has CON/THM/MRD/PUG @50 I can't think of a way to remedy this that won't result in /wrists.

    How I see it.

    2 Karate practitioners Jack and Mike.

    Jack got a Blue belt in karate, then went ahead and took up Muy-thai a Judo.

    Jack now is good at karate, and has more grappling techniques and superior kicks from his other arts and that makes perfect sense. (Lets say KRT50 JUD30 THI30)

    Mike stuck with karate, and kept at it. logically, when it comes to karate, Mike should be better than jack, despite not being as versatile, Mike should now be a black belt, thus being better at karate than Jack even though he doesn't have any judo and muy-thai moves, his karate moves should be better than Jack's. Also makes sense. (Basicly hes KRT60)

    However, this isn't the case here, and both are capped at brown (KRT50) thus putting Mike at a disadvantage.

    Now to make my theory a reality, that requires that we get a set amount of levels (exactly like attribute points for physical levels) this keeping Jack @ KRT50/JUD30/THI30 and letting Mike advance at karate to KRT60.

    Jack got to do the arts he liked, and Mike wasn't forced to do arts he didn't like to be good enough to stand toe to toe with Jack.

    Another example is FFXI's crafting system: you can only get 1 craft to 100, and the rest are locked at 60, thus stopping people from being the best at everything, which nobody had issues with.

    How's that?
    in you example, both people are already black belts, and thats the problem. once you hit the cap of skill in a certain thing, studying other things can in fact help your overall performance in the thing you mastered. The problem is, this is a game not real life, while the games representation is totally accurate, people dont want to have to level up a lot of different classes. And normally they dont, but now that you have high end content, where they set the challenge probably at some one who has at least 1 50, and a bunch of classes at 20+, maybe another one at 40, you can see a problem. I will say this, the truth is you can get by with a well balanced team of people just using their main jobs skills, HOWEVER, they will have to be highly skilled.

    What some one who has a lot of jobs, and is highly skilled has, is all that skill usable on multiple levels, he knows when to absorb, when to dodge, how to use quick, the advantages of fast cast blah blah blah. Each person could probably do what he is doing better on thier main jobs, but it would require high skills from everyone, and team work.

    most likely once jobs come out though, just by selecting jobs you will get a clear advantage in a role, and it will limit cross classing, soooo the advantage will be comparitively lower.
    (0)

  10. #120
    Player
    Forerunner's Avatar
    Join Date
    Jun 2011
    Location
    Reach
    Posts
    536
    Character
    Danny Leonhart
    World
    Zodiark
    Main Class
    Thaumaturge Lv 100
    Yes.

    /10char
    (0)

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