
Originally Posted by
Sortis
I agree, many of the coolest zones and coolest part of said zones got left un-touched in FFXI because all people did was sit in a corner and kill mobs. People never wanted to go to the Orc Stronghold and kill orcs and explore it just because it was a cool place. They wanted to fight beasts because they die quicker and easier. Not only did this affect the way people saw the game, but it also affected some classes in a harsh way like Thief. traits like treasure hunter, gil finder, and mug never got much use as a result and generally made the THF looked upon as nothing more than a puller and mild DPS or someone you used when farming for an item. We need more beastmen, we need a reason to explore and not sit in a camp and chain off leves, and we need more dungeons like what came in 1.18!
Fact of the matter is this is a Final Fantasy game, and in every Final Fantasy game I have ever played you explore the world, you get to see every part of it. In FFXI this wasn't part of the game, some zones were ignored completely, because they were "too hard to camp in" like we're some sort of cowards or have become to xp greedy. You lose sight of what a video game is about, it's about having fun. FFXIV tends to focus too much on aetheryte camps and not enough on this exploration and rewarding those who do explore. It's almost like if you don't want to chain off leves you have to make your own fun in the game, and gamers in this age have become spoiled and 90% of them aren't going to do anything unless you give them a prize behind each door. So I appeal to the developers, give the 90% a reason to explore, that is what being an adventurer is all about, adventuring!