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  1. #24
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by EllPii View Post
    I'm sorry, but a Jump is EVERY 30 seconds; you can't even use Assassinate for 80% of the boss' HP.
    Not to mention Spineshatter and Dragonfire dive have slight animation locks as well.

    Mudras are only hard if you have lag, once you have anything on muscle memory, it's not hard.
    There is no class in this game that is "hard" it's always about getting used to it, but a Ninja still needs to put more efford into their DPS than a Dragoon and so do Monks. (Ninjustsus are on a 20 second cooldown and you don't want to waste that time.)
    Knowing when to jump or not is a given, you don't jump when you know there is going to be an aoe right at that spot.
    Besides Jumps are not as harsh with the animation lock like they used to be.
    I agree that Dragoon used to be difficult too, one missed heavy thrust fucked their rotation and punished them pretty harsh, but this isn't the case anymore.
    All that is left are Rogues without Mudras and a few jumps.

    Dragoons needed a buff, but removing the difficulty of the class on the way made it kind of lackluster.
    (0)
    Last edited by Atreides; 12-15-2014 at 05:53 AM.