At last I've started leveling gathering and crafting classes (Thank you, expensive rank IV materia for forcing me to find a way to create you on my own), and it's actually really fun and fresh compared to Disciples of War or Magic.
One thing that bothers me is when you need a component from monsters to make a recipe and you don't have any solution to "control" the drops. (I don't really know if ROG improves this a lot since I'm too low level at the moment)
Recently, I've also done an Ixali quest that required you to shear a crocodile in Coerthas to take its wool.
And it striked me ! We need a Poacher !
A gatherer class than can collect wool, skin, horns, hooves, meat etc...
It would need to have stats higher than other gathering classes to be able to kill monsters, but since open world monsters are not very dangerous, I don't think it would really be an "inbalance".
I think it should use Rifles, and it would have skills to cripple beasts, like bearclaw, sedative, baits for predator, etc...it could be a whole new gameplay that provides some interesting challenges for gathering high materials.
As secondary gathering points, it could have corpses. When a monster is killed, by anyone, it could stay on the field for a little time as a corpse allowing you to gather additionnal material. For that, you'd use a skinning knife as a secondary gathering tool.
So, what do you think of this ?


), and it's actually really fun and fresh compared to Disciples of War or Magic.
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