I feel like the real life equivalent to this would be getting home from grocery shopping and having a 90% of your groceries disintegrating as you step through the door, forcing you to spam trips to the grocery store potentially for days until you luck out and get to keep the food. I am having awful luck with this quest but other people have completed their zodiac weapons.
Well im clocking in approx 40 +/- DD runs atm, worst part in that is that i dont get anyhing out of that place, no tomes to help progress on another quests. So DD and AV are worst places to get stuck due lack of tomes, because those are the only non-lvl 50 dungeons in this stage.
Last edited by Synestra; 12-13-2014 at 05:27 AM.
That's a poor analogy. It states that something is gained (groceries) and then lost when you get home. In reality you gain nothing from the dungeon until after you leave. So it would be more accurate to say you went shopping and looked at what you wanted but didn't grab it and just went home and then when you got home there was a chance the groceries materialized onto your counter from no where. You're not gaining something at the beginning of the dungeon that you then lose. You never had it to begin with.I feel like the real life equivalent to this would be getting home from grocery shopping and having a 90% of your groceries disintegrating as you step through the door, forcing you to spam trips to the grocery store potentially for days until you luck out and get to keep the food. I am having awful luck with this quest but other people have completed their zodiac weapons.
I suspect two things:
1) Dev team may have a gambling problem, as they seem to grossly overvalue the "yay" moment of totally random chance finally falling in your favor. This is perhaps, somehow, the worst aspect of the game, and they seem determined to transform this into Pachinko Fantasy XIV. Luck is the only thing that matters, right? And time spent.
Getting lucky and grinding, THAT'S THE FUTURE OF MMOS!
2) Dev team assuredly believes we should go back to old content repeatedly, for everything, to carry everyone on our backs, now that they are finally getting to that content. They may be trying too hard in the wrong way to keep things relevant.
Agreed. I remember tackling WP for the first time only to wipe time and time again to the SECOND boss. This, of course, was ages ago. I thought back on this while we were carrying a first-timer thru last night (three of us needed our dungeon ATMA). Twelve minute speedrun. Poor DRG never had a chance to see the scenery. And probably will never be back until he needs the Zodiac weapon. Bit of a shame really. Is this what SE really intended?
WP is part of the high level roulette. The first timer will enter it again to farm tomes.Agreed. I remember tackling WP for the first time only to wipe time and time again to the SECOND boss. This, of course, was ages ago. I thought back on this while we were carrying a first-timer thru last night (three of us needed our dungeon ATMA). Twelve minute speedrun. Poor DRG never had a chance to see the scenery. And probably will never be back until he needs the Zodiac weapon. Bit of a shame really. Is this what SE really intended?
IMO this sucks worse that the unnerfed Atma grind. At least a fate is over in few minutes. Now it is wait 30+ min for dungeon in DF, spend 30+ min running dungeon, THEN get nothing. Repeat this five or six times or more for just one drop. Do the math. I have a life and this is a bit much.
They probably figured people who were willing to go through all the grinds to get this far, will just accept one more. I'm looking at the three ATMA's in my retainer thinking- yeah maybe I'll get the other 9 when I'm bored enough to do level-synced fates again just to turn them in plus the three I have, to free up the retainer space and be done with it. For people who have rejected the relic upgrade grind it's one additional reason not to do it, and for people who accepted it thus far- they know you aren't going to stop now.
burnout ... *sweat* *sigh*
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