
I don't consider them pay to win because there really is nothing to win in this game. Are people supposed to be impressed because someone beat the final coil? Or can craft 4 star items? At the end of the day people will play this game how they want to and if they want to spend real world money to make in game money, all the power to them. I fail to see why it is such a big deal.

I am from Balmung. Our PF was flooded with people selling these and buying these. Some were doing it for vanity reasons, others to make a profit. People, sadly, will always be greedy.
Some armors that are i110 and crafted go from anywhere to 1m-5m depending on quality and melds. When people buy these bands, and sell them for in game profit, it is foreseeable that yes some will buy them with in real money, sell it for in game money and then, yes, use them for an in game advantage without doing any work.
What I think they could do is make it so that you can gift these bands. But the person recieving one, it should instantly Spiritbind to 1% on a person, and subsequently the one recieving the other as a gift, should also instantly SB to 1% once they recieve it as a gift.
Welcome to my Asylum.
no, we think they are not pay to win because you cannot win with gil alone. especially with how little the bracelets are selling for. 10 mil is nothing in this game.
i110 is also nothing in this game.
a fully geared crafter without any master books is worth a little to this game, but not much.
Last edited by tocsin; 12-13-2014 at 08:43 AM.

I mean any that is fresh to 50 and not even out of the main story yet. I could see it being used this way. I understand that yes it's nothing to those that craft. I myself craft, I enjoy it.no, we think they are not pay to win because you cannot win with gil alone. especially with how little the bracelets are selling for. 10 mil is nothing in this game.
i110 is also nothing in this game.
a fully geared crafter without any master books is worth a little to this game, but not much.
SE did make it harder to gear, via RNG and dungeons drops being mostly crafting mats unfortunately. I was more so just offering up a opinion and a solution. Because it is plausible that people could and do use the bracelets to to gain an advantage in some cases. I am however not saying all do it.
But just main story alone and nothing in crafting and or gathering and no spiritbonding, it is not very feasible for people to have enough money in game yet to get these things so they can get the ilvl to even get into some said dungeons.
Basically, I can see how it can be used to gain an advantage over others. The Devs don't want these bands to be used in this fashion, thus they should not. But again, there are always people looking for an easy way out and or in.
Welcome to my Asylum.

Ilvl110 bypasses gearing for dungeon reqs.no, we think they are not pay to win because you cannot win with gil alone. especially with how little the bracelets are selling for. 10 mil is nothing in this game.
i110 is also nothing in this game.
a fully geared crafter without any master books is worth a little to this game, but not much.
A fully geared crafter is a few macros and a 90%+ hq rotation from having mastercraft books.
And refering to your earlier comment regarding eve, the monuments in jita and amarr burned for weeks till ccp started handing out temp bans when monocles were introduced.
You do realize that a good poriton of the games that have legalized money to in game currency transactions also carry subs, right? of course, I do support being able to purchase game time with gil, from other players as well, ala PLEX and CREDD.
They are 1-2 mil on my server as well, but apparently balmung people, being the official RP server, beleive 10 mil is the price to pay for an RP wedding.
i110 passes dungeon requirements, but those requirements are in place to say that a certain skill level is also involved. I'm i98, and I cant clear i55 stuff reliably. someone who bought the stuff is at even more of a disadvantage.Ilvl110 bypasses gearing for dungeon reqs.
A fully geared crafter is a few macros and a 90%+ hq rotation from having mastercraft books.
And refering to your earlier comment regarding eve, the monuments in jita and amarr burned for weeks till ccp started handing out temp bans when monocles were introduced.
I beleive people are losing what im arguing here. I'm not saying this is fair to everyone, or that they arent gaining anything for real world money, because they are. its the facts of both life and gaming. rich people can afford DLC, rich people can afford to buy gil for progress, rich people can afford to support the game more. they pay more than their share of maintaining the game, and are compensated for their contribution.
Last edited by tocsin; 12-13-2014 at 04:02 PM.
No, you misunderstood my post. I don't agree that it is pay-to-win by standards because of the way the core mechanics of the game is handled and how this issue presents itself. In terms of gearing up for dungeons or raids, it now becomes a matter of skill if you could get all those crafted gear.
You can't buy skill with Gil nor can you bypass the mechanics of certain bosses such as the latest Expert dungeons and most of the coils (T6 devour and T7 voice comes to mind). Sure, you could just buy clears with the gil, but that's just you being impatient. So it effectively means you can't win at this game since that is what endgame for most people in this game was based on; skill. It is a matter of perspective and everyone has different perspectives, but some of those perspectives contradicted what they were saying.
Take for example people who are pro-vanity and hated the Cash shop for it. Why would they care about progression (especially the progression of other players) if they dismissed that fact in the first place in favour of, "Vanity is my endgame and that is pay-to-win because I have to pay real money for the vanity to get it."
Last edited by AdamFyi; 12-13-2014 at 02:36 PM.
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