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  1. #1
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Sleigh View Post
    Snip of Point 1.
    This point is pretty dated, back to 2.0 where disengagement was a big thing. In the current meta DPS can stay engaged with the boss almost 100% of the time. I think Earthshakers is the only exception this. Even back in 2.0 you stay engaged quite a bit but people didn't bother to figure how to. SMN's still have to turret quite a bit to be even comparable in DPS. I don't like the mobile misconception that is being spread :/
    (0)

  2. #2
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Lavieh View Post
    This point is pretty dated, back to 2.0 where disengagement was a big thing. In the current meta DPS can stay engaged with the boss almost 100% of the time. I think Earthshakers is the only exception this. Even back in 2.0 you stay engaged quite a bit but people didn't bother to figure how to. SMN's still have to turret quite a bit to be even comparable in DPS. I don't like the mobile misconception that is being spread :/
    Pretty much this. Anyone who says that SMNs have 100% uptime clearly doesn't have a lot of experience.
    (0)

  3. #3
    Player
    Xisin's Avatar
    Join Date
    Apr 2012
    Posts
    286
    Character
    Xisin Fendada
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Sequora View Post
    Pretty much this. Anyone who says that SMNs have 100% uptime clearly doesn't have a lot of experience.
    Nope. I played smn quite a bit when 2.2 was relevant content. I can tell you that dropping a gcd on blm is way more punishing than dropping a gcd on smn. This rings especially true if you are forced to move in ice mode on your thunder cast. (long cast time, and punishing because it fucks up your next chain.) IF any spells is dropped during the 50-70% cast time it hurts that much more, because your dps literally drops to 0 for a whopiing 4+ seconds, minus thunder dot active, and well if it is your thunder cast your dps is 0. Smn never runs into that situation unless they die, and then their dots falls off while dead.

    Why summoners have heavy uptime:

    Pet is always attacking, letting your pet die is on you not the job balance, especially since it can be moved at any time without dps loss
    If one gcd is miss its usually a ruin, you can ruin 2 while moving anyway - not a huge deal, if you are missing the 3 dots again not a big deal it doesn’t screw up your dps for the next 5-6 casts as a result. If you miss 3 gcds in row sure… but why are you missing 3 gcds in a row?
    Even if all your dots are down your pet is still attacking
    Even while you are dead your dots can still be up
    During limit break your dots should be up
    Fester, your biggest nuke has no cast time
    Energy drain has no cast time
    Bane has no cast time
    Ruin 2 has no cast time
    bio 1 has no cast time
    Your swiftcast is a thing to use it on cd you’re not a blm that needs to hold every other swiftcast for flare.
    SMN IS the 2nd most mobile dps, and are really good at dealing with mechanics, stop downplaying that.

    The two jobs should not do equal dps, BLM needs to be higher dps in order to stay viable when compared to summoner.
    (2)
    Last edited by Xisin; 12-12-2014 at 12:30 PM.

  4. #4
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Xisin View Post

    Why summoners have heavy uptime:



    SMN IS the 2nd most mobile dps, and are really good at dealing with mechanics, stop downplaying that.
    Never said that they have less uptime then BLM. Just that they aren't as mobile as people say. You're pet can still attack even if your dots are up? Most of our damage comes from our DoTs. Our pet is 25-30% of our DPS. It's a huge DPS loss if they fall off for any extended period.
    (0)

  5. #5
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Sequora View Post
    Never said that they have less uptime then BLM. Just that they aren't as mobile as people say. You're pet can still attack even if your dots are up? Most of our damage comes from our DoTs. Our pet is 25-30% of our DPS. It's a huge DPS loss if they fall off for any extended period.
    30% of your damage that is controlled by a computer and doesn't make mistakes. That is more than melee DD's auto attacks. Having 30% of your damage constantly going is huge.
    (0)

  6. #6
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Ryans View Post
    30% of your damage that is controlled by a computer and doesn't make mistakes. That is more than melee DD's auto attacks. Having 30% of your damage constantly going is huge.
    Where as i agree with you that the pets damage contribution is huge, it is also a liability sometimes. Pets dying decreases your damage by a large amount (yes the counter argument here is keep the pet alive, but this does seperate the excellent summoners from the rest). Also the pet, when controlled by the computer (guessing you are referring to the pet on sic?), makes some very very very bad decisions. Garuda on sic, and your dps will decrease due to the A.I.'s use of contagion being less than optimal. Being able to change the position of the egi via place command during battle is also another slight skill tester of the summoner, as having to change where they are to take account of what phase the fight is in and where aoe's are going to go is sometimes needed.

    And for the topic, summoners really seem to be less than optimal in this patch, especially in Final coils. Whereas they bring some utility to the group, and the ability to resurrect to push progression is needed, the tail off in sub-optimal mana management really pushed down the summoners viability. Too much emphasis on spellspeed in the gear is hurting the summoner. Also the uility they do bring to the group is overshadowed by the scholars presence in the group (disclaimer, i raid as scholar, but summoner is by far my favourite dps class, and is the class i always go back to as my second class), and in the raids, it is usually my responsibility to use virus at the right time, raise first etc. some other groups may do this differently, but as far as my raid group is concerned, the summoner is there to raise as a last resort, as their dps is needed more where pushing those phase progressions. Clutch raises are heavenly on summoners, but its not what they should be doing all the time .

    All in all, their dps does need a little buffing, as well as getting better mana management for end game raids as they currently stand.
    (0)

  7. #7
    Player
    Atomnium's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Flare Oskopnir
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Xisin View Post
    The two jobs should not do equal dps, BLM needs to be higher dps in order to stay viable when compared to summoner.
    *huge sigh*

    I Can't believe this thread turned into an huge BLM vs SMN war, this is kind of pathetic to see arguments coming from a main blm so the smns doesn't get any sort of buffs... You should be more focusing on asking a total rework update on BLM, mainly because of this :

    Is kind of sad when you are an huge Final Fantasy fan and know how far more complete and complex the FFXIV-BLM should be. BLM need a real revamp.

    Meanwhile, I'm personally well-informed that a good and lucky BLM will out-dps a good SMN and I couldn't care less to say the least xD.
    Would I welcome the return of my Thunder? Of course! but what I really need as SMN is slightly more freedom on my mps management for long fights (even more when the said fight include a crazy amount of adds x.X).
    Oh... And less Spell Speed on gears please >.>;;; Seriously SE, If you plan to continue the huge vertical gears progression, at least you should test them with every jobs ^.^;
    (2)