PvP for caster needs to be balanced, it should not be 100% change to interrupt a caster, it should be something more of around 75%-80%.

PvP for caster needs to be balanced, it should not be 100% change to interrupt a caster, it should be something more of around 75%-80%.
Again, if you need uninterrupted casting, pop Equinamity. If casters couldn't be interrupted, non casters would be unbalanced and whining. I would be nuking opponents left and right, Dragoon chasing me? dead. Bard on me? Dead. This is coming from a seasoned pvp BLM, we need to be interrupted.

Can still be interrupted which is highly irritating.. (I think silence and stun still cuts through Equanimity?)
If theres one buff I would give spellcasters its this, equanimity gives total immunity to interruption, I mean hell, its only 15 seconds and has a long cooldown anyways... throw us a bone SE



Or a seasoned PVP WAR looking to keep the casters at a disadvantage...Again, if you need uninterrupted casting, pop Equinamity. If casters couldn't be interrupted, non casters would be unbalanced and whining. I would be nuking opponents left and right, Dragoon chasing me? dead. Bard on me? Dead. This is coming from a seasoned pvp BLM, we need to be interrupted.
For the examples you gave:
The DRG would just have to jump on you and then run through you to still interrupt every cast.
The BRD would just pop in and out from behind obstacles between attacks as they can attack whilst moving and can easily LoS your casts without causing much of an issue for their own..
You constantly talk as though the other jobs aren't equipped with skills to handle casters. The fact is they ARE. Every physical DPS job has stuns, silences, snares and binds to deal with casters AND their ability to move whilst attacking gives them a HUGE advantage. In a 1v1 scenario, even without auto-interrupts on basic physical attacks a non-caster could still easily win by simply running through you to LoS your casts. Before you mention sleep: it breaks on damage so again would only net you a single unmolested cast.
As the game stands at the moment, a caster has only one option when engaged by a physical DPS and that is to run whilst spamming a single insta-cast tickle skill that does no real damage. Casters get completely shut down by any attention on them whatsoever and if you think that is balanced then you truly have no idea what the word means. Equanimity does nothing as they can still stun/silence to waste it. If the only way for a caster to do any damage in PvP is to be entirely left alone to cast then you have a problem. Don't even get me started on the nerfs to SMN that cut their damage and ONLY CC skill leaving them with absolutely zero means of defending them self and no high damage to make the tradeoff worth it. The fester/enkindle spike isn't enough to drop a healer below half health and after that the SMN has no significant damage to dish out until their cooldowns are up.
The only people calling for casting to remain as it currently is are physical DPS players that are enjoying taking advantage of it.

I had this issue the other day as BLM :-/
I had this one dragoon on me the other day... would just sprint in my face with fetter ward and blow me up so fast. Couldn't CC him with any instant CC, sprinted and got weapon thrown snared. He just went nuts and popped all of his cooldowns and melted my face before fetter ward even wore off 8^(
Wooouuld he happen to have been a Roegadyn? lolI had this issue the other day as BLM :-/
I had this one dragoon on me the other day... would just sprint in my face with fetter ward and blow me up so fast. Couldn't CC him with any instant CC, sprinted and got weapon thrown snared. He just went nuts and popped all of his cooldowns and melted my face before fetter ward even wore off 8^(
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