Quote Originally Posted by Atreides View Post
Thats why Dragon Kick wasn't always seen as super utility, first and second coil it was mostly just a Blunt resist debuff but in the new coils it's also a great utility skill with 100% uptime getting groups through gear checks they wouldn't survive otherwise,
One thing I would have to argue is that that is a flaw in the design of the fight then.

Bare with me a moment and I'll explain my thoughts here.

For now, MNK has amazing utility with DK. It has great synergy with the current content, I don't doubt that. What would happen if we were to nerf that though? All right, it might make them more balanced for this coil, but what happens when another raid comes about where DK suddenly does not have such an impact? Suddenly, it's going to be MNK falling behind in utility aspect. Now the main problem I see here is that it's a flaw in the design of the fight and that is where the problem lies.

However, something like disembowel will always be relevant on any fight if you have a BRD with you. And TA will always be relevant even if you have a monkey with you.

It seems to be something that SE needs to look at, when it comes to their fights itself. A single signature move from one class should not make or break the content. And I don't think they intended it that way, I'm sure there must be other ways to bypass that part of the fight without a MNK (hell I'm pretty people HAVE.)