Darn maybe I got your game wrong. But yeah the game I played was also filled with bots and spam bots too but I was still able to overcome all of that and buy cash shop items with in game currency so I never had to spend any real money on anything it was great![]()
We were all created equal, with the equal opportunity to become unequal.
-J.C.II
Excuses heard in the last couple months:
"2 retainers are not pay to win, they are just convenience, not P2W"
"Minions don't affect gameplay or gives you any advantage combat wise, not P2W"
"Mounts don't affect gameplay or gives you any advantage combat wise, not P2W"
"Selling dyes or bracelets for gil can't get you the BiS set or give you the skill to clear Final coil, so it's not P2W"
Amazing how the previous excuse of "don't affect gameplay or gives you any advantage combat wise, not P2W" dissapears....
The mental gymnastics some people do just blows my mind...
Last edited by Erudain; 12-12-2014 at 05:35 AM.
Being able to exchange real world money for in game currency that can speed up the development of your character puts this in a similar category of GW2 or hearthstone in terms of income model (everything is achievable without money but paying money can significantly speed up the process). Neither of those games have a subscription due to this. The market for the bracelets may have a cap on them in terms of demand but the willingness to support or facilitate this activity shows a cross over of financial models. I completely do not support this. If a game is a subscription model, my rate of advancement should be based on time and effort spent in the game not what addition money I am willing to throw at the company.
Personally I would love more than anything to spend gil to buy another retainer if I can be totally honest. My inventory is always full and my retainers are always full.
If someone is going to pay real money for an Odin Mount and I want it but I don't want to spend real life money on it I would like to buy it with my gil from the guy that did. He can trade his hard earned real money for my hard earned in game gil. I really don't see these huge problems that everyone seems to be seeing. I hate to even go here cause I don't want to offend anyone but probably the people that are so against this maybe just don't have much real life money? And they're mad because someone that does can speed up in game processes and they can't afford to =/
Someone said earlier time = money. Which one is worth more? Everyone gets to decide for themselves what is more important to them. Some people pay less money and take way longer driving to California from New York rather than flying because they want to save money. Some people pay more money and take way shorter flying to California from New York because they want to save time. Some people pay even more money than that to fly first class than to fly economy class because they want to "save" their knees (i.e. more comfort). I think that's reasonable, don't you? So if the guy wants to not beat his head against the wall grinding for gil in a video game and he can afford to pay the amount to just buy the gil, why not let him? I don't know about you but I would much rather that guy go spend his time benefiting someone somewhere with whatever he does for a living than spending time grinding gil in a game.
Last edited by ManweSulimo; 12-12-2014 at 06:00 AM.
We were all created equal, with the equal opportunity to become unequal.
-J.C.II
Logic needs to take variables into consideration, you can't do that, that's why you used this atrocious example, and that's why your logic is the broken one, try to leave personal attacks out, because that's the fast way to make your point false.
Anyway, the damage is done, no matter how you name it, people just use what they have, the thing is this kind of transaction is known as legal RMT in other games, but it's usually justified because, well, you don't pay a monthly fee to play those
Last edited by Renik; 12-12-2014 at 05:35 AM.
Well the game I refer to is called Granado Espada or Sword of the New World (old NA version). It's an old game from 2007?I think. Anyways I played this game's open beta and I fell in love (except for the freaking bots o well). I created my character in a Singaporean server because at the time I don't think they had a NA one yet. At first they had announced it was going to be pay to play, which made me happy. They stayed like that for a bit. Apparently that didn't turn out well... and they decided to go F2P. When it was pay to play it was more balanced and there were less bots. Once it went to F2P all hell broke loose. lol Ofc, they make more money now I bet, "milking the whales" (it's a saying in that community that means getting all the money they can from people who spend lots of cash in that game) but the community is kind of dead, same as servers.The game has no life anymore. The only ones who keep it barely afloat are the "whales", funny term. lol I'm only awaiting sadly, the game's death, anytime soon. :/
Haha, well aren't most F2P Korean games like that anyways? XD I think it could've applied to any.
Correct, but you did NOT that, that is why you make false statements like the "The effect is the same, so it's RMT", because failed to take into account the variables. That is logically false, and to top it all off you can not prove the that effect is same either to start with.
In simpler terms, "it is not fair", that is the cash shop can potentially provide unfair in-game advantage. But how do you define fair. Should players with more game time have an advantage over those that do NOT? Why is that fair or equitable? Is it fair that players that have more RL friends who join them in game have a natural advantage over all the other players, or the solo player? What is so unfair about a player that can use RL funds to buy vanity items? BTW I think they are really silly wasting their money, but I am glad SE can get their donations and we are better for it if it pays for better server and more content. I am not so certain this all that cut and dry.
It should be a game for fun and not work, yes? Are you upset at flippers who are good at playing the market and buy low and sell high on the MB? RL wealth can come in many forms, for some it could be that they can get all the time to play because they have dividends and interests income that pay for everything, or their parents do and they can live the basement without problems. The exchange of time and money flows both ways.
Last edited by NyarukoW; 12-12-2014 at 06:08 AM.
It's all well and good that you think that.
The thing is. Games that follow this Pay to Win model are Free to Play games.
FFXIV operates on a paid subscription. It is not an F2P game.
And on another note, Yoshida and the devs have promised that the game will not go P2W. We expect them to keep their word.
I loved that game too! The family idea was genius. I like the type of "Gambit" system they had (you set your chars to do certain things when an enemy is close, blah blah), but yeah, the bots ruined it when it became F2P. Here's to hoping this game doesn't follow that same line.
Darn you, XIVPads.com, for breaking my sig!!!!
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