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  1. #1
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kazumac View Post
    If they offered it from in game means it would devalue their cash shop. It would be a bad business decision to do what KogatoAC suggested and reduce potential cash shop sales by offering an equivalent in game option while not offering any additional monetary benefit to SE.
    This. SE knows people would buy it (just like they bought the other items), therefore if you personally don't want to buy it in the cash shop (as I stated) SE knows there's plenty more that will and that drove their decision. If you offer an in-game version, there's no purpose to the cash shop version. It's like offering a 90k gil/month sub with the same benefits as the standard $14 sub option and expect people to go with the $14 one.

    Quote Originally Posted by Nephera View Post
    while ostensibly true, many games offer a free option for a lot of things that can be purchased out of the cash shop. Making it a time saved vs money saved choice for the player.
    While true, the free version is usually severely gimped, not as pretty or flatout lacking features/benefits. Much like in XIV's cash shop you can get a Free Eternal Bond option vs Paid options.
    (0)

  2. #2
    Player
    Atomnium's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Flare Oskopnir
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by KagatoAC View Post
    I dont understand why they didn't just give us the option in game to either buy the weeding package with Gil or go to the mogstation.
    At least players would have both choices while following their own judgements about the whole ethical question, that's what Arenanet actually do with gw2, you can either bank with real money or trade ingame golds for cash-shop currencies, where it start to not be ok with GW2 is the fact that you can directly convert real money into ingame golds :x which is pay to win.......... does it sound like something familar to anyone? Meanwhile GW2 is a F2P game, FFXIV isn't.
    (4)

  3. #3
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    at least we dont have lockboxes...

    Yet.
    (2)

  4. #4
    Player
    cookiecutter's Avatar
    Join Date
    Jul 2014
    Posts
    204
    Character
    Sylvie Nevana
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Nephera View Post
    at least we dont have lockboxes...

    Yet.
    I think this will be the defacto cash shop thread? At least now it'll all be consolidated instead in tons of different threads.
    (0)

  5. #5
    Player dice137's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Y'raja Lhiza
    World
    Balmung
    Main Class
    Bard Lv 70
    I... honestly don't see what the big deal is? It's not a i130+ weapon or armor set, it's not a key to unlock a dungeon or trial, it's not anything that will actually affect the core mechanics of the game. It's a bracelet that lets you see some fancy cutscenes w/ friends and get some vanity armor. Who cares if people can sell it for in-game currency? If SE didn't want this to happen or if it was some big no-no... they're not stupid. The option to trade it simply would've never been there. That or they would've changed it shortly after the patch went live.

    Not to mention that the bracelets are actually going for less than what a RMT site could offer somebody for those prices, anyway. (On Balmung, that is. Not sure about other servers.) So... /shrug
    (3)

  6. #6
    Player
    greekgeek's Avatar
    Join Date
    Aug 2013
    Posts
    43
    Character
    Teigar Whyteblade
    World
    Balmung
    Main Class
    Gladiator Lv 70
    I don't see what the big deal is either, gil isn't gonna get you anything that will break the game. Maybe help people finish of novus or something but nothing game breaking.

    Shoot i bought 2 for 6mil gil. I had lots and I rather do that then spend 40 dollars for me and my girlfriend.
    (2)

  7. #7
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by greekgeek View Post
    I don't see what the big deal is either, gil isn't gonna get you anything that will break the game. Maybe help people finish of novus or something but nothing game breaking.
    It completely breaks the market dynamic, which is a huge portion of the game for a lot of players.
    (2)

  8. #8
    Player
    greekgeek's Avatar
    Join Date
    Aug 2013
    Posts
    43
    Character
    Teigar Whyteblade
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by MomomiMomi View Post
    It completely breaks the market dynamic, which is a huge portion of the game for a lot of players.
    Right now alot of prices are higher then ever, stuff is moving more regularly so as someone that crafts alot I have no complaints.
    (1)

  9. #9
    Player
    ZanaAmariyo's Avatar
    Join Date
    Jan 2014
    Posts
    8
    Character
    Zana Amariyo
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by MomomiMomi View Post
    Snip
    No.
    Let's say person A bought a wedding bracelet and wants to sell it, because he wants to make some gil. Person B gives him whatever amount of gil that person B already has. This amount of gil didn't just suddenly appear out of thin air, it is simply changing hands.
    Now let's say that person A crafted an expensive glowy primal weapon and wants to sell it, again because he wants to make some gil. Person B buys his weapon, and once again there is no amount of gil being added to the economy out of nowhere. It's the same scenario except for the fact that in the first example, person A is selling what is basically an ingame service. Neither of these things can be resold after being used, so person B won't be able to "get them for free" as he obviously can't resell them to another person after using them.
    So tell me, how does this break the market dynamic any more than the ingame items that are already being sold on the market ?
    (4)

  10. #10
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by ZanaAmariyo View Post
    Snip
    It's demand for items with real world value, a currency that doesn't even exist within the game. That breaks the game's market. What makes them valuable is nowhere to be found in the game.

    EDIT: Rather, I should say a currency that didn't (or wasn't supposed to; there was already RMT) exist within the game. It does now. This is a complete change to the market, ignoring RMT activity.
    (2)
    Last edited by MomomiMomi; 12-12-2014 at 10:27 AM.

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