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  1. #4241
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Dervy View Post
    Weights:
    WD: 9.349
    STR: 1
    CRT: 0.233
    DET: 0.327
    SS: 0.198
    Has anyone actually worked out how well SS scales as you get more of it?
    (0)

  2. #4242
    Player
    Darwyn_Ulondarr's Avatar
    Join Date
    Sep 2013
    Posts
    80
    Character
    Darwyn Ulondarr
    World
    Balmung
    Main Class
    Archer Lv 50
    Quick question regarding Chaos Thrust, is the potency bonus from rear or flank attacks? The patch notes say rear, the tooltip says flank. Any clarification would be greatly appreciated.
    (0)

  3. #4243
    Player
    xiley's Avatar
    Join Date
    Aug 2013
    Posts
    26
    Character
    Xiley Strife
    World
    Diabolos
    Main Class
    Lancer Lv 50
    its actually rear try a training dumy like 10 times on flank and 10 times on rear its almost 100+ dmg each time
    (0)

  4. #4244
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    So I've gotta say... lv 4x mobs just melt now. DRG was already pretty good at that, but they're seriously dying before I even get to Chaos Thrust.

    As far as magic defense goes, I logged out with 329 on Monday and logged back in with 443. Where the patch notes say "values comparative to other melee DPS, archers, and bards", it's actually equal MDEF, at least at i110. So that extra DRG VIT means we have more effective survivability than other physical DPS against both physical and magic damage. Cool beans.
    (0)
    Last edited by SunnyHirose; 12-11-2014 at 10:28 AM.

  5. #4245
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by SunnyHirose View Post
    So I've gotta say... lv 4x mobs just melt now. DRG was already pretty good at that, but they're seriously dying before I even get to Chaos Thrust.

    As far as magic defense goes, I logged out with 329 on Monday and logged back in with 443. Where the patch notes say "values comparative to other melee DPS, archers, and bards", it's actually equal MDEF, at least at i110. So that extra DRG VIT means we have more effective survivability than other physical DPS against both physical and magic damage. Cool beans.
    With full party my MDEF was at 520ish when doing T10/11 post patch. Kaliya's critical Nerve Cloud wiped everyone but me lol DRG IMBA.
    (0)

  6. #4246
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by SunnyHirose View Post
    So I've gotta say... lv 4x mobs just melt now. DRG was already pretty good at that, but they're seriously dying before I even get to Chaos Thrust.

    As far as magic defense goes, I logged out with 329 on Monday and logged back in with 443. Where the patch notes say "values comparative to other melee DPS, archers, and bards", it's actually equal MDEF, at least at i110. So that extra DRG VIT means we have more effective survivability than other physical DPS against both physical and magic damage. Cool beans.
    It should be the same as before in the scenario you described, since nothing in the chain prior to CT has had potency buffed.
    HT is still 170, ID is still 180, Dis is still 220.
    (0)

  7. #4247
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    The difference is that HT and ID are now guaranteed without having to worry about stuns or your approach. You can just run in Jenkins-style and get all that right away.
    (0)

  8. #4248
    Player

    Join Date
    Nov 2014
    Posts
    389
    hm, i actually take back what i said earlier

    2.47 GCD or 365 skillspeed is the number to hit if you want to fit in 2 phlebotomize or full thrusts in one B4B duration. it's pretty tight, but you can fit in all three jumps in and still hit it. although if you miss much more than 0.01s of your gcd, you'll probably miss the window. you basically need to cast BFB in a way that ensures you can use a GCD as soon as its animation lock ends, with no waiting on the GCD to cool off (so you'd use BFB at around 0.3s left on GCD or so). a lot of the times, unless you're right on the dot, you'll probably clip your GCD by 0.1s or so in order to get this BFB timed well enough that you can get an extra FT/phlebotomize in. the 535 bis with flint caviar has 2.47 ss, which is a bit more lenient and lets you fit in all three jumps, but it's still tight even then.

    effectively that's 108 extra potency in damage every BFB cast, or about 1.35 potency per second if you get BFB off CD. the DRG bis with the flint caviar has 370 skill speed, which achieves 2.47 gcd; too bad you'll be chugging down 30k+ foods for t13 ;_;

    comparison of sets

    set 1 - 540 501 409 341
    set 2 - 535 558 358 370

    -5 acc, +57 crit, -41 det, +29 skill speed.

    trading 41 det for 57 crit and that skillspeed (which allows for extra phle/FT in bfb) seems like a tough call, especially since life surge buff has probably decreased crit weight slightly. honestly, 535 might not even be 100% confirmed for t13 flank cap; i hear a lot of 536 confirmed 100% hit rates, but no real evidence for 535.

    although if your scholar is using selene, you can disregard most of this post half the time w
    (0)
    Last edited by Aiurily; 12-11-2014 at 08:36 PM.

  9. #4249
    Player Jeckyl_Tesla's Avatar
    Join Date
    Aug 2013
    Posts
    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    Quote Originally Posted by Aiurily View Post
    Snip
    That's an answer I was exactly looking for. Thanks.

    365 SS is an incredibly easy number to hit, though taking off as much SS as possible seems the difficult part really.
    (0)

  10. #4250
    Player
    RachaelMarie22's Avatar
    Join Date
    Dec 2013
    Posts
    215
    Character
    Gaia Rein
    World
    Cerberus
    Main Class
    Lancer Lv 60
    Quote Originally Posted by SunnyHirose View Post
    The difference is that HT and ID are now guaranteed without having to worry about stuns or your approach. You can just run in Jenkins-style and get all that right away.
    Haha yes when in a dungeon with a bard, I like to disembowel everything off the bat for them. Much easier now we don't have to move to rear for each one. it's pewpewpew done.
    (0)

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