https://www.youtube.com/watch?v=I8DuslkCeUE if anyone is interested in DRG's theoretical cap on dps in i110.
https://www.youtube.com/watch?v=I8DuslkCeUE if anyone is interested in DRG's theoretical cap on dps in i110.

This man speaks the truth.~ Getting HT and ID off on any boss before they go invulnerable and surprise adds pop out e.g. T10 will jumpstart your rotation, thus improving dps.
Try adding a CT on the daughter before doting the son. I find that the dot ends right about the same time as the daughter dies, but other groups could experience otherwise!

Looking at the Wootz Helm, it's fail cheap to cap out in materia for accuracy and determination, I only need one more acc 2 to finish it, is it worth it to use it? Or should I just wait till I get the DRG helm from final coil? Stats on will be:
24 STR
25 ACC
25 CRIT
18 DET
Debating on whether to sell it, or if it will be useful enough considering 130 head drops from T10 I think.

Can't edit from mobile, but fairly*
Also apparently the head drops from T11, not T10.

I'm of the opinion that one should gear up around the drops one has, not around a drop that might not happen; I've lost count of how many monk mains I know who never got their helm from T6 throughout all of 2.2 and 2.3 and so got stuck eating bard food.
HQ Wootz Mask with those stats makes a very nice drop-in replacement for the HA Mask of Maiming, pulling ahead by 7 crit and 18 det while retaining the same accuracy. This is ~5 DPS better, and you could even add skill speed if you're feeling frisky. Heck, it's nicer than the i120 poetics helm if you can get the HP elsewhere.
With that in mind, what you ought to do with it is up to your own personal situation, like how hard your group (if you have one) is going after Coil, how much your gil is really worth to you, that sort of thing.
Just got the DRG spear from t13 on our second clear after switching to monk >.<
full thrusts are doing:
~1.8 - 1.9k w/bfb
2.1k w/potion
2.25k with nin buff lol
did a quick parse at the house and was getting about 540 - 550 on the training dummy w/dread ear/head
http://solitude.guildwork.com
Gratz man! That's awesome can't wait to get there.

So because it doesn't work for you, you don't recommend it to anyone? LolIf you play on ps3/4 I don't recommend target lock, it does horrible things to the camera angle. Change to classic controls instead of legacy, will give you the strafe movement needed and won't mess up the camera angles.
(maybe it's just cuz I'm lala, but yea, please fix target lock SE)
It's hands down the biggest dps increase I ever gained, just by incorporating target lock. You only need to use it when you move to hit your positionals, then disable it until you need to re apply ID and HT. Normal camera works if you're willing to sacrifice your mobility behind you, which is something I can't do.
Not quite as far as some of the folks here, but currently parsing over 400 dps in every encounter up through t12

Recomendations are typically based on personal experience. I too would suggest classic controls over target lock. You get all the benefits of target lock with the added benefit of better camera control.
you just have to keep in mind that you need to turn around when you want to run backwards :P


Using the target lock is gimpy, though I understand if your used to using it. There is no difference (in damage) using standard controls and you can actually move the camera angle and you don't have to mess with clicking in and out constantly. You don't sacrifice mobility hardly at all, certainly not anymore than by target-locking. Give it an honest try and I doubt anyone would go back to target locking, I certainly won't.So because it doesn't work for you, you don't recommend it to anyone? Lol
It's hands down the biggest dps increase I ever gained, just by incorporating target lock. You only need to use it when you move to hit your positionals, then disable it until you need to re apply ID and HT. Normal camera works if you're willing to sacrifice your mobility behind you, which is something I can't do.
Not quite as far as some of the folks here, but currently parsing over 400 dps in every encounter up through t12
and this:
Yes, it's easy to change the controls back and forth, I only change them on drg and mnk when going into instances, then back to legacy for running around (or other classes)
Last edited by whiskeybravo; 11-25-2014 at 12:18 AM.
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