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  1. #21
    Player

    Join Date
    May 2011
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    146
    Quote Originally Posted by Arcell View Post
    ^this. You have to state the intent of the run before going into the dungeon. Are you going just for chests? You're going to have to fight most of the monsters and probably not kill Batraal. Are you going in to finish the dungeon? Skip the monsters and other treasure, maximize time for Batraal.

    Can't we have one addition to the game that isn't needlessly changed?
    Ummm, no. Any competent group can get every treasure, clear ogre and batraal, and still have 15min+ on the clock.
    (0)

  2. #22
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Well then please by all means in all your infinite greatness, would you mind posting how? We've gotten to having more than enough time left to kill Batraal with some left over but nowhere near 15+ minutes extra.
    (0)

  3. #23
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    Quote Originally Posted by TheVedis View Post
    Tired of the people zerging the dungeon cuz they only want to fight the boss?

    this is the solution, NO MORE despawning mobs

    make people fight it, or have it training behind them the whole time.

    And while we are at it, make the mobs not disengage anywhere in the dungeon, make them follow you everywhere and not go back to their spot.
    Why to you have to sound so aggressive all the time?
    (5)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  4. #24
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by TheVedis View Post
    Tired of the people zerging the dungeon cuz they only want to fight the boss?

    this is the solution, NO MORE despawning mobs

    make people fight it, or have it training behind them the whole time.

    And while we are at it, make the mobs not disengage anywhere in the dungeon, make them follow you everywhere and not go back to their spot.
    After actually reading your post I'd have to say only 4 people are tired of other people zerging the dungeon because they only want to fight the boss.

    Why is it a big deal to you that OTHER people are playing a certain way?

    There is no reason to make a thread (which everyone will Sh*t on) just because YOU think EVERYONE ELSE should play YOUR WAY.

    Thankfully your idea will fail and the Devs will leave the dungeon as is.
    (20)

  5. #25
    Player

    Join Date
    May 2011
    Posts
    146
    Quote Originally Posted by Arcell View Post
    Well then please by all means in all your infinite greatness, would you mind posting how? We've gotten to having more than enough time left to kill Batraal with some left over but nowhere near 15+ minutes extra.
    if you run by every mob, only getting chests, you should always make it to ogre with 49~50min on the clock. you should be ending the fight in like 6~10 min max (if you cant do this idk what to tell you). after ogre, kill everything you see except the guards in the captain's quarters (kill only the drakes and w/e adds you get in the room with the drakes so you get 4 chests on batraal) → you should now be at batraal with like 25~30 min to spare and the fight takes less than 10. we did a run with almost 30 min left on the clock cuz no one died on the way or got hit by the Soulgazer on the way to batraal.


    edit: almost forgot. you're bad :x maybe PUG only is why you can't do it

    inb4 butthurt comments from you
    (0)

  6. #26
    Player

    Join Date
    Mar 2011
    Posts
    35
    Quote Originally Posted by TheVedis View Post
    Tired of the people zerging the dungeon cuz they only want to fight the boss?

    this is the solution, NO MORE despawning mobs

    make people fight it, or have it training behind them the whole time.

    And while we are at it, make the mobs not disengage anywhere in the dungeon, make them follow you everywhere and not go back to their spot.
    Let it go already. Who cares how others clear it? Is it really a fix if it is working as intended?
    (3)

  7. #27
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    246
    it wouldn't matter if the mobs didn't despawn. You could still get through it easily. I can't even believe it bothers people this much. Always worried about what other people are doing when they should be just worrying about themselves.

    There are multiple things to do in the dungeon. I just don't see a need for this.
    (0)

  8. #28
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    The solution isn't making them not despawn, but make killing mobs actually does something, whether it's to weakaned the boss, pop more chest, secret paths. There are alot of option u can explore tbh.

    but, screaming NERF NERF NERF just means you are not a thinker type imo.
    (4)

  9. #29
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    246
    It kinda makes them sound like a person who, for whatever reason, is having a real hard time getting through dungeon(nothing wrong with that), and getting angry at all the people who can do it on a consistent basis.
    (0)

  10. #30
    Player

    Join Date
    Apr 2011
    Posts
    46
    Quote Originally Posted by TheVedis View Post
    Tired of the people zerging the dungeon cuz they only want to fight the boss?

    this is the solution, NO MORE despawning mobs

    make people fight it, or have it training behind them the whole time.

    And while we are at it, make the mobs not disengage anywhere in the dungeon, make them follow you everywhere and not go back to their spot.
    Well, u can choose to fight or just let them disapear when open the seals. No point to close an opitional way.
    (1)

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