Ummm, no. Any competent group can get every treasure, clear ogre and batraal, and still have 15min+ on the clock.^this. You have to state the intent of the run before going into the dungeon. Are you going just for chests? You're going to have to fight most of the monsters and probably not kill Batraal. Are you going in to finish the dungeon? Skip the monsters and other treasure, maximize time for Batraal.
Can't we have one addition to the game that isn't needlessly changed?
Well then please by all means in all your infinite greatness, would you mind posting how? We've gotten to having more than enough time left to kill Batraal with some left over but nowhere near 15+ minutes extra.
Why to you have to sound so aggressive all the time?Tired of the people zerging the dungeon cuz they only want to fight the boss?
this is the solution, NO MORE despawning mobs
make people fight it, or have it training behind them the whole time.
And while we are at it, make the mobs not disengage anywhere in the dungeon, make them follow you everywhere and not go back to their spot.
Download my iPad app on the App Store http://bit.ly/10QMy4C ^^
After actually reading your post I'd have to say only 4 people are tired of other people zerging the dungeon because they only want to fight the boss.Tired of the people zerging the dungeon cuz they only want to fight the boss?
this is the solution, NO MORE despawning mobs
make people fight it, or have it training behind them the whole time.
And while we are at it, make the mobs not disengage anywhere in the dungeon, make them follow you everywhere and not go back to their spot.
Why is it a big deal to you that OTHER people are playing a certain way?
There is no reason to make a thread (which everyone will Sh*t on) just because YOU think EVERYONE ELSE should play YOUR WAY.
Thankfully your idea will fail and the Devs will leave the dungeon as is.
if you run by every mob, only getting chests, you should always make it to ogre with 49~50min on the clock. you should be ending the fight in like 6~10 min max (if you cant do this idk what to tell you). after ogre, kill everything you see except the guards in the captain's quarters (kill only the drakes and w/e adds you get in the room with the drakes so you get 4 chests on batraal) → you should now be at batraal with like 25~30 min to spare and the fight takes less than 10. we did a run with almost 30 min left on the clock cuz no one died on the way or got hit by the Soulgazer on the way to batraal.
edit: almost forgot. you're bad :x maybe PUG only is why you can't do it
inb4 butthurt comments from you
Let it go already. Who cares how others clear it? Is it really a fix if it is working as intended?Tired of the people zerging the dungeon cuz they only want to fight the boss?
this is the solution, NO MORE despawning mobs
make people fight it, or have it training behind them the whole time.
And while we are at it, make the mobs not disengage anywhere in the dungeon, make them follow you everywhere and not go back to their spot.
it wouldn't matter if the mobs didn't despawn. You could still get through it easily. I can't even believe it bothers people this much. Always worried about what other people are doing when they should be just worrying about themselves.
There are multiple things to do in the dungeon. I just don't see a need for this.
The solution isn't making them not despawn, but make killing mobs actually does something, whether it's to weakaned the boss, pop more chest, secret paths. There are alot of option u can explore tbh.
but, screaming NERF NERF NERF just means you are not a thinker type imo.
It kinda makes them sound like a person who, for whatever reason, is having a real hard time getting through dungeon(nothing wrong with that), and getting angry at all the people who can do it on a consistent basis.
Well, u can choose to fight or just let them disapear when open the seals. No point to close an opitional way.Tired of the people zerging the dungeon cuz they only want to fight the boss?
this is the solution, NO MORE despawning mobs
make people fight it, or have it training behind them the whole time.
And while we are at it, make the mobs not disengage anywhere in the dungeon, make them follow you everywhere and not go back to their spot.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.