

PUG = Pick Up GroupNow what kind of a child would that make me? No butthurt, thanks for posting. You know this is exactly what this thread is fighting against though, right?
Also I'm not really sure what you mean by bringing up me as a Pugilist. I mean I guess I'm no Archer but I make it work. Almost never die in there despite being close range.
This is what happens when you don't even know the correct abbreviation for your armory class.



Numerous people both on these forums, other forums and in game refer to Pugilist as Pug and seeing as my only 50 is Pugilist well... If that's the point he was referring to actually I group with my LS, we've always got enough people on to run it. We're getting better as we go but clearly we've got some fine tuning to do on the time, getting closer each run though.
I'm not going to argue what the official abbreviation is, most people just say Pug. Say/type/think, it's just what happens.



Why to you have to sound so aggressive all the time?Tired of the people zerging the dungeon cuz they only want to fight the boss?
this is the solution, NO MORE despawning mobs
make people fight it, or have it training behind them the whole time.
And while we are at it, make the mobs not disengage anywhere in the dungeon, make them follow you everywhere and not go back to their spot.
Download my iPad app on the App Store http://bit.ly/10QMy4C ^^


After actually reading your post I'd have to say only 4 people are tired of other people zerging the dungeon because they only want to fight the boss.Tired of the people zerging the dungeon cuz they only want to fight the boss?
this is the solution, NO MORE despawning mobs
make people fight it, or have it training behind them the whole time.
And while we are at it, make the mobs not disengage anywhere in the dungeon, make them follow you everywhere and not go back to their spot.
Why is it a big deal to you that OTHER people are playing a certain way?
There is no reason to make a thread (which everyone will Sh*t on) just because YOU think EVERYONE ELSE should play YOUR WAY.
Thankfully your idea will fail and the Devs will leave the dungeon as is.



@TheVedis
Considering your opposition to the "we need a level cap for the R25 dungeon" was that you didn't want any restrictions to the way people play, it's kind of odd seeing that you are now perturbed over a particular way that people play now.
There actually is strategy in this. If you are running the dungeon as a sub-R50 class, then your party is probably just doing the dungeon for SP, and therefore killing all the mobs.
However, if you are in a party of all R50s, there really is no point to killing stuff for SP, and instead the strategy becomes a race against time. It is actually fairly hard to trigger all the circles, despawn all the mobs, and run to the bosses without suffering any casualties. It takes a lot of coordination and planning.
I would imagine that in play-testing they found that forcing players to kill everything got a bit tiring after the 20th consecutive time, so instead they turned it into just an option.
Remember now, what Yoshida said about "multiple ways to complete a dungeon".
There are rewards for killing everything, if you choose to do so.
edit: the way I typed my post makes it look like I'm responding to BloodLotus, but I'm actually responding to TheVedis.
Last edited by Rentahamster; 07-30-2011 at 07:08 AM.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread



^ This.Considering your opposition to the "we need a level cap for the R25 dungeon" was that you didn't want any restrictions to the way people play, it's kind of odd seeing that you are now perturbed over a particular way that people play now.
There actually is strategy in this. If you are running the dungeon as a sub-R50 class, then your party is probably just doing the dungeon for SP, and therefore killing all the mobs.
However, if you are in a party of all R50s, there really is no point to killing stuff for SP, and instead the strategy becomes a race against time. It is actually fairly hard to trigger all the circles, despawn all the mobs, and run to the bosses without suffering any casualties. It takes a lot of coordination and planning.
I would imagine that in play-testing they found that forcing players to kill everything got a bit tiring after the 20th consecutive time, so instead they turned it into just an option.
Remember now, what Yoshida said about "multiple ways to complete a dungeon".
There are rewards for killing everything, if you choose to do so.
The dungeon is working as intended. If you're bored of approaching it as a speed-run, then by all means kill everything. See if it leads to an extra chest spawn.
You don't need to increase difficulty for everyone to reward extra effort. Especially something one will consider repetitive and pointless for r50s. I enjoy surviving large group of moles and cerfs and toads as I run through them with my party and trigger lights. The coordination it takes and the excitement that comes with it makes it much more enjoyable to me than having to kill all the mobs on the way. It's not like they are difficult to kill.
Let it go already. Who cares how others clear it? Is it really a fix if it is working as intended?Tired of the people zerging the dungeon cuz they only want to fight the boss?
this is the solution, NO MORE despawning mobs
make people fight it, or have it training behind them the whole time.
And while we are at it, make the mobs not disengage anywhere in the dungeon, make them follow you everywhere and not go back to their spot.
it wouldn't matter if the mobs didn't despawn. You could still get through it easily. I can't even believe it bothers people this much. Always worried about what other people are doing when they should be just worrying about themselves.
There are multiple things to do in the dungeon. I just don't see a need for this.


The solution isn't making them not despawn, but make killing mobs actually does something, whether it's to weakaned the boss, pop more chest, secret paths. There are alot of option u can explore tbh.
but, screaming NERF NERF NERF just means you are not a thinker type imo.
It kinda makes them sound like a person who, for whatever reason, is having a real hard time getting through dungeon(nothing wrong with that), and getting angry at all the people who can do it on a consistent basis.
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