@OP it's not forcing anyone to do anything. He built a powerful character himself, and the road is open to all. It's the perfect reward for his time.
@OP it's not forcing anyone to do anything. He built a powerful character himself, and the road is open to all. It's the perfect reward for his time.
Id have to agree with that. He put in more time and effort than some others around him and what he put in, he got back is all. To say that his effort is due to 'a crack in the armoury system'.........>.>
Unless you have seen one of these super tanks in action then you can't really understand how over powered it is. Yes he was a very skilled player, probably the best I have seen so far in FFXIV and yes he should be rewarded but should he really be that far infront.
This leads to a huge problem with balancing content, who do they make it for? Do they make it for the super tanks which means unless you have access to all these skills you will not be able to complete, or do they make it for the guy who only wants to play GLA and has invested all his time in getting GLA to cap and mastering the skills available to it. If they go down that road then Mr. Super Tank will just walk through that content like it's on easy mode.
As it is at the minute if your the person who invested your time playing GLA, getting it to cap and learning to use the skills available to you, then your about to get a huge slap in the face when trying to complete the dungeon as main tank.
Ur argument has no backbone whatsoever... they made a game and put all the tools there for everyone to take advantage of.. its no ones fault u choose to play the game a certain way and they do not need to accomadate to that.Unless you have seen one of these super tanks in action then you can't really understand how over powered it is. Yes he was a very skilled player, probably the best I have seen so far in FFXIV and yes he should be rewarded but should he really be that far infront.
This leads to a huge problem with balancing content, who do they make it for? Do they make it for the super tanks which means unless you have access to all these skills you will not be able to complete, or do they make it for the guy who only wants to play GLA and has invested all his time in getting GLA to cap and mastering the skills available to it. If they go down that road then Mr. Super Tank will just walk through that content like it's on easy mode.
As it is at the minute if your the person who invested your time playing GLA, getting it to cap and learning to use the skills available to you, then your about to get a huge slap in the face when trying to complete the dungeon as main tank.
Why would they need to make a game one way and just because people are lazy they have to add ezmode content just cause you dont want to play the game they made at full potential?
Oh to answer your question they make the game for players who they expect to use all that is available to them to enjoy the game at its fullest
Thats like saying classes that participate in HNM or endgame content are broken cause they have better gear that they took time to farm................Unless you have seen one of these super tanks in action then you can't really understand how over powered it is. Yes he was a very skilled player, probably the best I have seen so far in FFXIV and yes he should be rewarded but should he really be that far infront.
This leads to a huge problem with balancing content, who do they make it for? Do they make it for the super tanks which means unless you have access to all these skills you will not be able to complete, or do they make it for the guy who only wants to play GLA and has invested all his time in getting GLA to cap and mastering the skills available to it. If they go down that road then Mr. Super Tank will just walk through that content like it's on easy mode.
As it is at the minute if your the person who invested your time playing GLA, getting it to cap and learning to use the skills available to you, then your about to get a huge slap in the face when trying to complete the dungeon as main tank.
Besides... alot of the content out now ARE clearable. Maybe not at a super fast pace but a decent class can get the job done assuming you got the minimum skills to pull it off. (attention, aggro, etc) Even that Bataal boss. Just because you see the few LSs and groups that like to make their success public doesnt mean the success is limited to them. For example the NA LS/PTs will post their wins as much as they can on the public forums. The JP dont post these publicly but more on their blogs. So you see a multitude of the last boss win pics in their blogs as well as the strats there. You dont know about it nor hear about it unless you know where to look, are friends with them, or stumble upon it by chance. What you see as superb might actually be pretty common elsewhere you know what i mean?
As has been stated, though, that content is open to everyone. It's a matter of choice.Unless you have seen one of these super tanks in action then you can't really understand how over powered it is. Yes he was a very skilled player, probably the best I have seen so far in FFXIV and yes he should be rewarded but should he really be that far infront.
This leads to a huge problem with balancing content, who do they make it for? Do they make it for the super tanks which means unless you have access to all these skills you will not be able to complete, or do they make it for the guy who only wants to play GLA and has invested all his time in getting GLA to cap and mastering the skills available to it. If they go down that road then Mr. Super Tank will just walk through that content like it's on easy mode.
As it is at the minute if your the person who invested your time playing GLA, getting it to cap and learning to use the skills available to you, then your about to get a huge slap in the face when trying to complete the dungeon as main tank.
Yes, players with more time are going to level up those classes and such more quickly than those with less time.. that goes without saying. That would be the case no matter what the scenario or how it was set up. Even with the fatigue system still in place, it was very clear that those with more time to play were still moving along quicker than those with less.
There's nothing "unfair" about that. It's common sense. All else being equal, if two people are doing the same thing, the person with more time to engage in that activity is going to make more progress and/or improve at it faster than the person with less time. That's just how it works, regardless. The only problem with that seems to lie in some kind of jealousy issue people have or something with the idea that others are making faster progress than they are. I consider myself a very casual player, people blow past me like I'm standing still all the time, and I still don't get what the problem is. They play more, so they progress faster... I'll get where they are in time, at my own pace. No big deal.
As for the "super tank" thing, you seem to be arguing it as though "that's the only option people will ever have, and so SE has to balance things out so being the "super tank" isn't so "out of line" with being a "less than super tank". In other words, adjust the game so that people with more developed characters aren't significantly more effective or versatile than a less developed one.
This is where we start getting into the dangerous territory of "reducing the game to suit the least common denominator" and sets the game well on the way to being yet another WoW derivative.
The content is there for anyone with the will and whim to pursue it. For those with less time, it'll simply take longer to get there... But they will still get there, if they want.
And frankly, for players who understand the game well enough to know that you don't *need* the "OMG Absolute Best Build" to be effective in the game, that won't even be a requirement.
In XI, or in any other MMO I've played, I have *never* been "up to snuff" with those "best of the best" standards, and I've always done fine. In fact a lot of how I've played has been considered among the "worst" ways to do so (because I didn't follow the wiki guides closely enough).... and I was reminded of it constantly.
I never leveled NIN in XI, though I was told plenty that I "had to". I didn't enjoy the job, and so I didn't play it. I still played, progressed and had fun. I played DRG even though I was tirelessly reminded by people that I was "playing a fail job" I heard all the "lolDRG" jokes, etc. etc. Regardless I got to 75 DRG, did end-game content and did just fine. I did so because for every person who is hung up on having/being/doing the "best", there are several who recognize what's "adequate" and are satisfied with that.
So, it just seems to me that the problem with having "the best decked out tank" is only a problem for those who feel they're "required" to meet that "standard".
The fear that content has to be created to cater to the best possible spec seems unfounded to me. There's no precedent for it. I've yet to play any encounter in any MMO where you needed the "absolute best build" to succeed at any content. Those with above-average builds had an easier time of it than those without, but it was never, by any stretch, "necessary" to complete the content.
Don't have all the tools that the "most well developed" characters do? Then find a strategy that makes use of what you and your party do have and adjust accordingly. As the threads regarding the Ogre fight have already discussed and various videos and screenshots have already shown, there's more than one way to approach it.
Last edited by Preypacer; 07-29-2011 at 08:20 AM.
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