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Thread: Dragoon Changes

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  1. #1
    Player
    Zaranghae's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Nanako Chan
    World
    Cactuar
    Main Class
    Lancer Lv 80
    I'm all for the buffs, but I should have emphasized since some forum posters here think they speak for the majority after reading 2-3 titles of ancient threads that the devs could have scrutinized and implemented new mechanics for the job rather than dps numbers. I would much rather Jump, SSD or DFD more to compensate for dps rather than just repeating the same TTT rotation until the next jump cooldown. The jumps are what makes the class so much fun especially because there's a danger factor.
    (0)

  2. #2
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Zaranghae View Post
    scrutinized and implemented new mechanics for the job rather than dps numbers.
    Before an expansion? No.
    Expect major game changing changes of change for Heavensward, changes like the ones in this patch for...patches like this.
    Adding new mechanics is only done if the ones currently present are completely and utterly broken.
    (1)

  3. #3
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Zaranghae View Post
    I'm all for the buffs, but I should have emphasized since some forum posters here think they speak for the majority after reading 2-3 titles of ancient threads that the devs could have scrutinized and implemented new mechanics for the job rather than dps numbers. I would much rather Jump, SSD or DFD more to compensate for dps rather than just repeating the same TTT rotation until the next jump cooldown. The jumps are what makes the class so much fun especially because there's a danger factor.
    Which is why Jump's cooldown has been decreased to once every 12 GCDs from once every 16. That is one of the major dps increases of the Dragoon buffs.

    More SSDs and DFDs is fairly annoying to me as a Paladin when I'm trying to interrupt stuff only to see them resisted because a Dragoon (or to a lesser extent Monk) used a Gap closer/stun for extra dps, but I like Jumping when I'm a dragoon.
    (1)