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Thread: Dragoon Changes

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  1. #1
    Player
    Zaranghae's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Nanako Chan
    World
    Cactuar
    Main Class
    Lancer Lv 80

    Dragoon Changes

    I think the devs could have done a better job with adjusting dragoon, the only major changes were the positional requirements, increase in DoTs and a shorter cast time for jump. WHY ONLY JUMP. At least 20 seconds? I would have loved to spineshatter or DFD more on the battlefield. Or at least they could have added more jumps to our arsenal so we can choose. It just seems much more easier and boring to play the class now.

    Don't really care about the BFB since you shouldn't be getting hit or cleaved in the first place.
    (1)

  2. #2
    Player
    Cyfer's Avatar
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    Nov 2013
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    22
    Character
    Cyfer Wong
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Zaranghae View Post
    I think the devs could have done a better job with adjusting dragoon, the only major changes were the positional requirements, increase in DoTs and a shorter cast time for jump. WHY ONLY JUMP. At least 20 seconds? I would have loved to spineshatter or DFD more on the battlefield. Or at least they could have added more jumps to our arsenal so we can choose. It just seems much more easier and boring to play the class now.
    The changes is so good that i have no complains at all lolz.
    (16)

  3. #3
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,343
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    Adding more jumps before the expansion would also not be fair. I get Stoneskin II. That makes sense~ Adding more things in combat~ No. Not until expansion.
    (2)

  4. #4
    Player
    Katsaria's Avatar
    Join Date
    Apr 2012
    Posts
    115
    Character
    Daermon Ire
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    These changes are likely to put DRG on top as dps. These are incredibly substantial.
    (6)
    Last edited by Katsaria; 12-09-2014 at 04:13 PM. Reason: They didn't change the positional requirement for heavy thrust for increased potency.

  5. #5
    Player
    LunaHoshino's Avatar
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    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Katsaria View Post
    If I had to complain about one thing is that they removed the positionals. They should help kept them but attributed the increased potency if you did it properly but let the buffs/combos go through without.
    Agreed. The positionals were what made the class so much fun for me-- you really needed to know the mechanics of a fight and be paying close attention to what was going on at all times in order to be able to play well. Now you can just park yourself on the boss' butt and whack away. Where's the fun in that?
    (2)

  6. #6
    Player
    Parodine's Avatar
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    Aug 2013
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    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by LunaHoshino View Post
    Agreed. The positionals were what made the class so much fun for me-- you really needed to know the mechanics of a fight and be paying close attention to what was going on at all times in order to be able to play well. Now you can just park yourself on the boss' butt and whack away. Where's the fun in that?
    Alternatively, if your tank was a jerk or the mob moved at all, they would consistently screw up your combos, prevent heavy thrust's buff or impulse's combo and then your DPS would tank.

    Sorry, good riddance to bad rubish.
    (9)

  7. #7
    Player
    Parodine's Avatar
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    Aug 2013
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    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Zaranghae View Post
    snip
    Lowering Life Surge's timer is amazing. Full thrust combo getting 30 extra potency, again, awesome. BFB and Magic DEF up for more survivability. Chaos Thrust getting potency up as well as our DoTs getting increased...the heck is wrong with you? These are fantastic.
    (15)

  8. #8
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Parodine View Post
    Lowering Life Surge's timer is amazing. Full thrust combo getting 30 extra potency, again, awesome. BFB and Magic DEF up for more survivability. Chaos Thrust getting potency up as well as our DoTs getting increased...the heck is wrong with you? These are fantastic.
    Blood For Bloods cooldown is 80s, which means back when Life Surge was on a 60s cd you essentially had to skip a TTT segment of your rotation and not use Life Surge until the next TTT when BFB was up. Now instead of waiting 20s you have to wait 30s. It might be worth exploring using LF outside BFB but before 2.45 I would rather my Full Thrusts crit for 1900-2000 instead of 1300-1400.
    (0)
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

  9. #9
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Parodine View Post
    Alternatively, if your tank was a jerk or the mob moved at all, they would consistently screw up your combos, prevent heavy thrust's buff or impulse's combo and then your DPS would tank.

    Sorry, good riddance to bad rubish.
    That's why I said you needed to know the mechanics of the fight, since most bosses turn/move at pre-scripted intervals, such as Melusine in T7. If you know when she's going to turn to throw a fireball, you can prepare for that and adjust your combo/positioning accordingly.
    (0)

  10. #10
    Player
    Venos's Avatar
    Join Date
    Aug 2013
    Posts
    133
    Character
    Impulse Fabulous
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Parodine View Post
    Alternatively, if your tank was a jerk or the mob moved at all, they would consistently screw up your combos, prevent heavy thrust's buff or impulse's combo and then your DPS would tank.

    Sorry, good riddance to bad rubish.
    Amen, good riddance. Some tanks even got upset when ask to stop moving the boss so much.
    (4)

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