awww *puts popcorn down*
Anyway:
- swiftsong... faster movement in combat... would be nice in aoe heavy fights or in dodge heavy fights(imagine titan or levi or even shiva) - not usable in combat
- hide - not usable it combat(it works on trash because there you don't aggro until you actually use a skill - which is probably what you are seeing - it forces you out of it during boss battles)
- stoneskin II - not usable in combat
So 3 combat jobs as you say have one skill that isn't usable in combat. It's not the end of the world.
Hey OP, since you're so crusty they released SS2, go ahead and continue to cast SS on your party members one by one, while the rest of us will enjoy saving time using SS2.



You... just invalidated your entire argument right here...


I think it's because if it's in 1 skill, the cast time can be interupted when one is casting the stoneskin (aoe version) if the whm gets emnity when casting, if its a seperate skill, one can manage on to cast which stoneskin suited the best in a fight.. E.g: Nexus farm tank will pull before the cast complete anyway.. It's better that single stonekin is being delivered to the tank rather than nothing at all..Out of curiosity why didn't they just make stoneskin (I) affect multiple members when out of combat, and only the target when within? I'm for QoL changes when they can fit the game image, but I don't think it was necessary to make it its own spell.
Maybe someone can give a good example why you would want it separate? (Out of combat means mana cost is a bit irrelevant).





I was thinking WoTL in Titan EX or Eruption in Ifrit EX, yup. Would be awesome for bodyslam in Levi.
Man I dunno why someone linked that the OP hasn't even beaten Second Coil of Bahamut and only got maybe a couple clears of Turn 5 but it certainly stopped them from posting.
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