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Thread: Stoneskin II

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  1. #1
    Player
    CUTS3R's Avatar
    Join Date
    Aug 2013
    Location
    Over there, on the left
    Posts
    829
    Character
    F'lhinna Kutseru
    World
    Moogle
    Main Class
    White Mage Lv 60
    Well i understand it why they didnt include it as a part of the original SS.
    SS1 is like 2.5sec cast time
    SS2 is 5.7sec.
    They prob thought that we would be overwhelmed by all the time saved if SS2 had a 2.5sec cast time too, so they got the great idea to give it an absurdly long cast time.
    And now people dont even wait til i cast it.


    And before you bring this, no i wont waste SC at the beginning of a dungeon / primal for SS2.
    (2)
    Last edited by CUTS3R; 12-10-2014 at 03:49 AM.

  2. #2
    Player
    Nimras's Avatar
    Join Date
    Oct 2014
    Posts
    31
    Character
    Nim Rahz
    World
    Lich
    Main Class
    Conjurer Lv 60
    Individually buffing a full party during progression runs where you spend most of your time wiping gets old fast. Im so glad we finally got this spell
    (0)

  3. #3
    Player
    Holy-chan's Avatar
    Join Date
    Apr 2014
    Posts
    219
    Character
    Suzuran Shiraishi
    World
    Adamantoise
    Main Class
    Fisher Lv 100
    You have to keep in mind that this was added purely for pre-engagement convenience, and nothing else. It doesn't matter whether it's its own spell or an added trait, the fact remains that its sole intended purpose is to make the party buffing (before battle) faster. You can still use Stoneskin normally during battle.

    What are the alternatives? Removing the time-saving convenience of this spell in the next patch? Making it work during battle? Both of these options are ludicrous, if you ask me.

    Your suggestion to make it usable in battle with a very long recast time is interesting, but it would nevertheless make certain mechanics a lot easier through this skill alone. Additionally, it wouldn't solve issues where a very quick wipe happens with the skill still being on cooldown.
    (0)
    Last edited by Holy-chan; 12-10-2014 at 04:24 AM.

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