Not sure if you're kidding or not, but Stoneskin II is just to speed up buffing before pulls. It's not meant to be used in combat, and was added only because people just wanted to buff faster.
Its not designed to be used in combat. It is designed to be a time saving spell when a single WHM has to stoneskin 8 people before a pull. That is ALL it is supposed to be.
Lodestone Profile
http://na.finalfantasyxiv.com/lodestone/character/2183636/
Because StoneSkin & Succor together constantly would be OP. As everyone else mentioned, it was added truly for convenience of casting SS one by one before battle.The current set of patch notes says the SS2 is only usable outside of battle. I find this to be problematic because it is essentially a useless spell while in combat because it cannot be cast. All other abilities for battle jobs are able to be used in battle to some extent, so the foundation of this spell makes no logical sense to have. It is evident in the design that this spell was not meant to be used over and over in battle, hence not being able to use in battle. However the fact that it can only be used outside of battle is a design flaw and is counter-intuitive to what a battle class/job is supposed to be.
In order to eliminate this problem, but to also adhere to the idea the it should not be overused in battle I would suggest that the spell be given a long recast timer or to add an ability that would make any spell an AOE spell, as was used in 1.0. I would welcome any type of work-around for this spell in order to incorporate the use of it during battle.
This is a quality of life spell they added otherwise every other class would be depending for a 'new ability.' The fact that the restriction is in place allows them to throw us a bone without having to rebalance all the other classes.I think the problem with the people who don't understand why this is a bad idea is because you shouldn't have spells on a battle class that cannot be cast during battle. If you are going to have it then put the proper limitations on it so it is not abused. I am pretty sure I clarified that in my OP.
I play every class at 50 and have a very full understanding of how WHM works. There is no point in adding this ability except to speed up pre engagement times, which is counter intuitive to what a battle class is supposed to be. Might as well just remove it.Works just fine as is. The way I see it is that it's so powerful, a white Mage won't be able to cast it in the heat of battle because they will lose focus. So they can use it outside as a means to prepare. Works just fine. Leave those abilities you mentioned for higher level caps.
...This wasn't meant to be used in battle to begin with..This was only to speed up pull process and make life easier on Whm so they DO NOT have to single-cast stoneskin on everyone..Everytime you wipe..
How is it counter intuitive? It's specifically a spell to speed up runs. It's working as intended. I don't understand your argument here.
So are you also pissed that paladins can't raise during battle?
An aoe version of SS already existed in the game before and it made no sense to take it out. It is a problem on the developers part for designed a spell that cannot be used during battle, it makes no sense. It's either all or nothing, we don't want useless spells. I welcome them to balance the system, that or to get rid of it entirely. The implementation of this ability is purely for lazy people.
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