There's nothing stopping them from possibly adding a trait in the expansion for battle use.An aoe version of SS already existed in the game before and it made no sense to take it out. It is a problem on the developers part for designed a spell that cannot be used during battle, it makes no sense. It's either all or nothing, we don't want useless spells. I welcome them to balance the system, that or to get rid of it entirely. The implementation of this ability is purely for lazy people.
But for now, it's nice to not have to stoneskin people individually or use a super slow macro.
Well, then you should be happy with it, because it CAN be cast during battle. That's what the regular Stoneskin is. It's the in-battle version of Stoneskin II. This is just an adaptation of it so that when out of battle you can cast it on everyone at once. In battle, it obviously has to be on one character at a time.

Works just fine as is. The way I see it is that it's so powerful, a white Mage won't be able to cast it in the heat of battle because they will lose focus. So they can use it outside as a means to prepare. Works just fine. Leave those abilities you mentioned for higher level caps.
In order to eliminate this problem, but to also adhere to the idea the it should not be overused in battle I would suggest that the spell be given a long recast timer or to add an ability that would make any spell an AOE spell, as was used in 1.0. I would welcome any type of work-around for this spell in order to incorporate the use of it during battle.

I play every class at 50 and have a very full understanding of how WHM works. There is no point in adding this ability except to speed up pre engagement times, which is counter intuitive to what a battle class is supposed to be. Might as well just remove it.Works just fine as is. The way I see it is that it's so powerful, a white Mage won't be able to cast it in the heat of battle because they will lose focus. So they can use it outside as a means to prepare. Works just fine. Leave those abilities you mentioned for higher level caps.

How is it counter intuitive? It's specifically a spell to speed up runs. It's working as intended. I don't understand your argument here.
So are you also pissed that paladins can't raise during battle?

You say it makes no sense but we are talking about a healer here, and this is a protective spell. It makes sense that they won't be able to channel its energy in the heat of battle due to how powerful it is; haven't you seen movies like LoTR and other fantasy books/movies? The wizards and sorcerers who use healing magic participate in battle but they heal outside the battle too.

It is the only ability/spell in the game that cannot be used by its main job/class in battle. That is a design flaw.You say it makes no sense but we are talking about a healer here, and this is a protective spell. It makes sense that they won't be able to channel its energy in the heat of battle due to how powerful it is; haven't you seen movies like LoTR and other fantasy books/movies? The wizards and sorcerers who use healing magic participate in battle but they heal outside the battle too.
Because it was never intended for that..at all..maybe in expansion they'll put a trait for this but again..for now..it was NEVER intended for that at all..they've stated this, it's no design flaw..
EDIT: You forgot Swiftsong.
Last edited by Keisatsu; 12-09-2014 at 04:03 PM.
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