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Thread: Stoneskin II

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  1. #1
    Player
    CGMidlander's Avatar
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    May 2014
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    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by KrissKringle View Post
    An aoe version of SS already existed in the game before and it made no sense to take it out. It is a problem on the developers part for designed a spell that cannot be used during battle, it makes no sense. It's either all or nothing, we don't want useless spells. I welcome them to balance the system, that or to get rid of it entirely. The implementation of this ability is purely for lazy people.
    There's nothing stopping them from possibly adding a trait in the expansion for battle use.
    But for now, it's nice to not have to stoneskin people individually or use a super slow macro.
    (1)

  2. #2
    Player
    Niwashi's Avatar
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    Aug 2013
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    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by KrissKringle View Post
    ... because you shouldn't have spells on a battle class that cannot be cast during battle.
    Well, then you should be happy with it, because it CAN be cast during battle. That's what the regular Stoneskin is. It's the in-battle version of Stoneskin II. This is just an adaptation of it so that when out of battle you can cast it on everyone at once. In battle, it obviously has to be on one character at a time.
    (0)

  3. #3
    Player
    Altijacek's Avatar
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    Nov 2013
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    Laredo, Texas
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    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by KrissKringle View Post

    In order to eliminate this problem, but to also adhere to the idea the it should not be overused in battle I would suggest that the spell be given a long recast timer or to add an ability that would make any spell an AOE spell, as was used in 1.0. I would welcome any type of work-around for this spell in order to incorporate the use of it during battle.
    Works just fine as is. The way I see it is that it's so powerful, a white Mage won't be able to cast it in the heat of battle because they will lose focus. So they can use it outside as a means to prepare. Works just fine. Leave those abilities you mentioned for higher level caps.
    (2)

  4. #4
    Player
    KrissKringle's Avatar
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    Mar 2011
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    104
    Character
    Krystyn Eclipse
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Altijacek View Post
    Works just fine as is. The way I see it is that it's so powerful, a white Mage won't be able to cast it in the heat of battle because they will lose focus. So they can use it outside as a means to prepare. Works just fine. Leave those abilities you mentioned for higher level caps.
    I play every class at 50 and have a very full understanding of how WHM works. There is no point in adding this ability except to speed up pre engagement times, which is counter intuitive to what a battle class is supposed to be. Might as well just remove it.
    (0)

  5. #5
    Player
    Merylx's Avatar
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    Aug 2013
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    251
    Character
    Alyssa Edwards
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by KrissKringle View Post
    I play every class at 50 and have a very full understanding of how WHM works. There is no point in adding this ability except to speed up pre engagement times, which is counter intuitive to what a battle class is supposed to be. Might as well just remove it.
    How is it counter intuitive? It's specifically a spell to speed up runs. It's working as intended. I don't understand your argument here.
    (8)

  6. #6
    Player
    RegnumMagik's Avatar
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    Sep 2013
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    Character
    Regnum Magik
    World
    Hyperion
    Main Class
    Warrior Lv 70
    So are you also pissed that paladins can't raise during battle?
    (4)

  7. #7
    Player
    KrissKringle's Avatar
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    Mar 2011
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    104
    Character
    Krystyn Eclipse
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by RegnumMagik View Post
    So are you also pissed that paladins can't raise during battle?
    Nobody is talking about Paladin. Quit trolling.
    (0)

  8. #8
    Player
    Altijacek's Avatar
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    Nov 2013
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    Laredo, Texas
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    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by KrissKringle View Post
    I play every class at 50 and have a very full understanding of how WHM works. There is no point in adding this ability except to speed up pre engagement times, which is counter intuitive to what a battle class is supposed to be. Might as well just remove it.
    You say it makes no sense but we are talking about a healer here, and this is a protective spell. It makes sense that they won't be able to channel its energy in the heat of battle due to how powerful it is; haven't you seen movies like LoTR and other fantasy books/movies? The wizards and sorcerers who use healing magic participate in battle but they heal outside the battle too.
    (0)

  9. #9
    Player
    KrissKringle's Avatar
    Join Date
    Mar 2011
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    104
    Character
    Krystyn Eclipse
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Altijacek View Post
    You say it makes no sense but we are talking about a healer here, and this is a protective spell. It makes sense that they won't be able to channel its energy in the heat of battle due to how powerful it is; haven't you seen movies like LoTR and other fantasy books/movies? The wizards and sorcerers who use healing magic participate in battle but they heal outside the battle too.
    It is the only ability/spell in the game that cannot be used by its main job/class in battle. That is a design flaw.
    (1)

  10. #10
    Player
    Keisatsu's Avatar
    Join Date
    Aug 2014
    Posts
    90
    Character
    Kei Satsu
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by KrissKringle View Post
    It is the only ability/spell in the game that cannot be used by its main job/class in battle. That is a design flaw.
    Because it was never intended for that..at all..maybe in expansion they'll put a trait for this but again..for now..it was NEVER intended for that at all..they've stated this, it's no design flaw..

    EDIT: You forgot Swiftsong.
    (3)
    Last edited by Keisatsu; 12-09-2014 at 04:03 PM.

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