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  1. #4121
    Player
    Apoc's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    15
    Character
    Apoc Zohl
    World
    Odin
    Main Class
    Samurai Lv 90
    Thanks Dervy ^^
    (1)


  2. #4122
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    I am actually slightly disappointed that they completely took the need to flank away entirely and that they moved the rear requirement from Impulse Drive to Chaos Thrust. That's going to take me forever to get used to =\

    On the plus side though, Power Surge lines up slightly better with Jump, although a 5 second cd reduction on PS would have been nice. Life Surge is still a bit odd if your holding it for BFB, even more now with the additional 10s reduction. Not needing flank accuracy should help a bit on some fights too.

    Much needed Magic Defense yay but changing the way I have to play DRG boo

    EDIT: In case anyone missed it, new Relic spear is named Longinus.
    (0)
    Last edited by Itseotle; 12-09-2014 at 03:39 PM.
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

  3. #4123
    Player
    Ceront's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    11
    Character
    Ceront Lanverlais
    World
    Balmung
    Main Class
    Lancer Lv 50
    Nah, you still need to flank for ring of thorns combo and for 170 pot. It's like Monk now, you flank for full damage, but if something screws up and the mob turns or some such, you're not stuck using heavy thrust all over again for the buff. Staying behind the enemy for Chaos Thrust for the extra pot will be weird, but changing the requirement frees us up to use chaos on any target from any angle.
    (0)

  4. #4124
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Doesn't Impulse drive buff completely destroy the needs to use TT > FT in earlier leveling? Not that it matters much, of course.
    (0)

  5. #4125
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Ceront View Post
    Nah, you still need to flank for ring of thorns combo and for 170 pot. It's like Monk now, you flank for full damage, but if something screws up and the mob turns or some such, you're not stuck using heavy thrust all over again for the buff. Staying behind the enemy for Chaos Thrust for the extra pot will be weird, but changing the requirement frees us up to use chaos on any target from any angle.
    Ah yes, misread the path notes. They took the directional boost from Impulse Drive away, which is fine. I still don't like the extra rear potency from Chaos Thrust, they should have added that to Impulse Drive instead imo that way the play style would remain unchanged. Now in order to maximize dps we should aim for a rear attack on 2 hits instead of one. I'm not saying its the end of the world though, just something I find slightly annoying.

    Quote Originally Posted by mosaicex View Post
    Doesn't Impulse drive buff completely destroy the needs to use TT > FT in earlier leveling? Not that it matters much, of course.
    Well, spamming Impulse Drive does cost a bit more TP, so there is that, but really at that level it doesn't matter much either way. What this does mean though is that the rotation for killing low-hp mobs, such as boss adds, might be a little different.
    (0)
    Last edited by Itseotle; 12-09-2014 at 03:46 PM.
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

  6. #4126
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Two words for the buffs: (1)F*CK and (2)YES
    (1)

  7. #4127
    Player
    Decrith's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    178
    Character
    Ruby Corona
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    Yea misread it too. So basically Impulse Drive will always be 180. Heavy Thrust remains the same but you will still get the buff even if you fail the positional, and Full Thrust gets a flat out buff, dots get a buff and Chaos Thrust gets a buff if you do it from behind. That + the Jump buff and life surge buff.
    (0)

  8. #4128
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by kyrios91 View Post
    Two words for the buffs: (1)F*CK and (2)YES
    *Jumps for joy* ^^
    (0)

  9. #4129
    Player
    Teletubby23's Avatar
    Join Date
    Jul 2014
    Posts
    10
    Character
    Rynier Tal
    World
    Adamantoise
    Main Class
    Lancer Lv 70
    At first I thought the changes to Impulse Drive and Heavy Thrust were a bit much but comparing it to the other melee dps classes it does bring them more on par to them. Heavy Thrust now is similar to the natural buffs Monks and Ninjas gets as well as to the Monk's Dragon Kick and Ninja's Dancing Gale where even if you miss the potency boost you still get the effect of the skill which is what your really going for when using the move. Impulse Drive... I love that I no longer have to sit there trying to apply it now but still mixed on the overall buff to the damage. I probably would have been happy with a 150 potency. Right now it does seem like a bit much. That being said, the add-on to Chaos Thrust is a nice balance; still requiring a level of maintenance on the player's part to optimize their DPS.

    Overall I thought they did a great job re-balancing the job. Leaning more towards the lore or characteristics of the dragoon being a hard hitting, armored dps. And more jumps? Yes please.
    (1)

  10. #4130
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    This is actually really interesting. If you take into account that the Piercing Debuff also increases your Bards DPS, the theoretical DPS a Dragoon can bring to a raid might actually be equal or even higher than a Monk. This is going to create huge competition between the 3 Melee DPS jobs. I like it a lot.
    (2)

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