Thanks Dervy ^^
Thanks Dervy ^^
I am actually slightly disappointed that they completely took the need to flank away entirely and that they moved the rear requirement from Impulse Drive to Chaos Thrust. That's going to take me forever to get used to =\
On the plus side though, Power Surge lines up slightly better with Jump, although a 5 second cd reduction on PS would have been nice. Life Surge is still a bit odd if your holding it for BFB, even more now with the additional 10s reduction. Not needing flank accuracy should help a bit on some fights too.
Much needed Magic Defense yay but changing the way I have to play DRG boo
EDIT: In case anyone missed it, new Relic spear is named Longinus.
Last edited by Itseotle; 12-09-2014 at 03:39 PM.
Lodestone Profile
http://na.finalfantasyxiv.com/lodestone/character/2183636/
Nah, you still need to flank for ring of thorns combo and for 170 pot. It's like Monk now, you flank for full damage, but if something screws up and the mob turns or some such, you're not stuck using heavy thrust all over again for the buff. Staying behind the enemy for Chaos Thrust for the extra pot will be weird, but changing the requirement frees us up to use chaos on any target from any angle.
Doesn't Impulse drive buff completely destroy the needs to use TT > FT in earlier leveling? Not that it matters much, of course.
Ah yes, misread the path notes. They took the directional boost from Impulse Drive away, which is fine. I still don't like the extra rear potency from Chaos Thrust, they should have added that to Impulse Drive instead imo that way the play style would remain unchanged. Now in order to maximize dps we should aim for a rear attack on 2 hits instead of one. I'm not saying its the end of the world though, just something I find slightly annoying.Nah, you still need to flank for ring of thorns combo and for 170 pot. It's like Monk now, you flank for full damage, but if something screws up and the mob turns or some such, you're not stuck using heavy thrust all over again for the buff. Staying behind the enemy for Chaos Thrust for the extra pot will be weird, but changing the requirement frees us up to use chaos on any target from any angle.
Well, spamming Impulse Drive does cost a bit more TP, so there is that, but really at that level it doesn't matter much either way. What this does mean though is that the rotation for killing low-hp mobs, such as boss adds, might be a little different.
Last edited by Itseotle; 12-09-2014 at 03:46 PM.
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http://na.finalfantasyxiv.com/lodestone/character/2183636/
Two words for the buffs: (1)F*CK and (2)YES
Yea misread it too. So basically Impulse Drive will always be 180. Heavy Thrust remains the same but you will still get the buff even if you fail the positional, and Full Thrust gets a flat out buff, dots get a buff and Chaos Thrust gets a buff if you do it from behind. That + the Jump buff and life surge buff.
At first I thought the changes to Impulse Drive and Heavy Thrust were a bit much but comparing it to the other melee dps classes it does bring them more on par to them. Heavy Thrust now is similar to the natural buffs Monks and Ninjas gets as well as to the Monk's Dragon Kick and Ninja's Dancing Gale where even if you miss the potency boost you still get the effect of the skill which is what your really going for when using the move. Impulse Drive... I love that I no longer have to sit there trying to apply it now but still mixed on the overall buff to the damage. I probably would have been happy with a 150 potency. Right now it does seem like a bit much. That being said, the add-on to Chaos Thrust is a nice balance; still requiring a level of maintenance on the player's part to optimize their DPS.
Overall I thought they did a great job re-balancing the job. Leaning more towards the lore or characteristics of the dragoon being a hard hitting, armored dps. And more jumps? Yes please.
This is actually really interesting. If you take into account that the Piercing Debuff also increases your Bards DPS, the theoretical DPS a Dragoon can bring to a raid might actually be equal or even higher than a Monk. This is going to create huge competition between the 3 Melee DPS jobs. I like it a lot.
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